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authorRaffaele Picca <picster@pixelgod.net>2021-11-23 13:50:35 +0100
committerRaffaele Picca <picster@pixelgod.net>2021-12-03 13:58:17 +0100
commitddf82697d7e47a3a8b950731e02b5d05278a140c (patch)
tree66094f84e503adbf273742b82a95c6dfc2137648 /doc/classes
parentdd10213d6ed24e834fc6f7ee8c16b9b84840c368 (diff)
Random initial color parameter for ParticleMaterial
Works with 2D and 3D GPU Particles
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/CPUParticles2D.xml3
-rw-r--r--doc/classes/CPUParticles3D.xml3
-rw-r--r--doc/classes/ParticlesMaterial.xml3
3 files changed, 9 insertions, 0 deletions
diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml
index 0505d8ad36..a4415e89db 100644
--- a/doc/classes/CPUParticles2D.xml
+++ b/doc/classes/CPUParticles2D.xml
@@ -116,6 +116,9 @@
<member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
Each particle's initial color. If [member texture] is defined, it will be multiplied by this color.
</member>
+ <member name="color_initial_ramp" type="Gradient" setter="set_color_initial_ramp" getter="get_color_initial_ramp">
+ Each particle's initial color will vary along this [GradientTexture1D] (multiplied with [member color]).
+ </member>
<member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
Each particle's color will vary along this [Gradient] (multiplied with [member color]).
</member>
diff --git a/doc/classes/CPUParticles3D.xml b/doc/classes/CPUParticles3D.xml
index ad491465f2..83728a807b 100644
--- a/doc/classes/CPUParticles3D.xml
+++ b/doc/classes/CPUParticles3D.xml
@@ -125,6 +125,9 @@
<member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
Each particle's initial color. To have particle display color in a [BaseMaterial3D] make sure to set [member BaseMaterial3D.vertex_color_use_as_albedo] to [code]true[/code].
</member>
+ <member name="color_initial_ramp" type="Gradient" setter="set_color_initial_ramp" getter="get_color_initial_ramp">
+ Each particle's initial color will vary along this [GradientTexture1D] (multiplied with [member color]).
+ </member>
<member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
Each particle's color will vary along this [GradientTexture1D] over its lifetime (multiplied with [member color]).
</member>
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml
index 2cc0d8f2b0..6ff57bd58a 100644
--- a/doc/classes/ParticlesMaterial.xml
+++ b/doc/classes/ParticlesMaterial.xml
@@ -127,6 +127,9 @@
<member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
Each particle's initial color. If the [GPUParticles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [BaseMaterial3D] make sure to set [member BaseMaterial3D.vertex_color_use_as_albedo] to [code]true[/code].
</member>
+ <member name="color_initial_ramp" type="Texture2D" setter="set_color_initial_ramp" getter="get_color_initial_ramp">
+ Each particle's initial color will vary along this [GradientTexture1D] (multiplied with [member color]).
+ </member>
<member name="color_ramp" type="Texture2D" setter="set_color_ramp" getter="get_color_ramp">
Each particle's color will vary along this [GradientTexture1D] over its lifetime (multiplied with [member color]).
</member>