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authorRémi Verschelde <rverschelde@gmail.com>2023-02-16 11:02:04 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-02-16 11:02:04 +0100
commitddb1876cf7b23ab3f7b623a791f32fd110c9826a (patch)
tree1b7f929363c05a0694bf24511e649e765d69a510 /doc/classes
parent43c9ac82bbc02d784cad54f2534a974291d20ac0 (diff)
parent431a0f20a486816ada698a1542e1b1cace0fb169 (diff)
Merge pull request #73412 from timothyqiu/doc-fixes
Fix a few typos in the class reference
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Node3D.xml2
-rw-r--r--doc/classes/ProjectSettings.xml2
-rw-r--r--doc/classes/VisibleOnScreenEnabler2D.xml2
-rw-r--r--doc/classes/XRInterface.xml2
4 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml
index 1aa71113e9..c199c1aae6 100644
--- a/doc/classes/Node3D.xml
+++ b/doc/classes/Node3D.xml
@@ -4,7 +4,7 @@
Most basic 3D game object, parent of all 3D-related nodes.
</brief_description>
<description>
- Most basic 3D game object, with a 3D [Transform3D] and visibility settings. All other 3D game objects inherit from Node3D. Use [Node3D] as a parent node to move, scale, rotate and show/hide children in a 3D project.
+ Most basic 3D game object, with a [Transform3D] and visibility settings. All other 3D game objects inherit from Node3D. Use [Node3D] as a parent node to move, scale, rotate and show/hide children in a 3D project.
Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the [Node3D] object is set as top-level. Affine operations in this coordinate system correspond to direct affine operations on the [Node3D]'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the [Node3D] object itself is referred to as object-local coordinate system.
[b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GlobalScope.deg_to_rad].
</description>
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 7812b29e0d..dcc4248682 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -667,7 +667,7 @@
Main window initial position.
[code]0[/code] - "Absolute", [member display/window/size/initial_position] is used to set window position.
[code]1[/code] - "Primary Screen Center".
- [code]2[/code] - "Other Screen Center", [member display/window/size/initial_screen] is used to set window position.
+ [code]2[/code] - "Other Screen Center", [member display/window/size/initial_screen] is used to set the screen.
</member>
<member name="display/window/size/initial_screen" type="int" setter="" getter="" default="0">
Main window initial screen, this settings is used only if [member display/window/size/initial_position_type] is set to "Other Screen Center" ([code]2[/code]).
diff --git a/doc/classes/VisibleOnScreenEnabler2D.xml b/doc/classes/VisibleOnScreenEnabler2D.xml
index 8590e9cc9f..68e510a6dc 100644
--- a/doc/classes/VisibleOnScreenEnabler2D.xml
+++ b/doc/classes/VisibleOnScreenEnabler2D.xml
@@ -24,7 +24,7 @@
Corresponds to [constant Node.PROCESS_MODE_ALWAYS].
</constant>
<constant name="ENABLE_MODE_WHEN_PAUSED" value="2" enum="EnableMode">
- Corresponds to [constant Node.PROCESS_MODE_WHEN_PAUSED.
+ Corresponds to [constant Node.PROCESS_MODE_WHEN_PAUSED].
</constant>
</constants>
</class>
diff --git a/doc/classes/XRInterface.xml b/doc/classes/XRInterface.xml
index db65ce62f2..cdada35970 100644
--- a/doc/classes/XRInterface.xml
+++ b/doc/classes/XRInterface.xml
@@ -210,7 +210,7 @@
This interface supports quad rendering (not yet supported by Godot).
</constant>
<constant name="XR_VR" value="8" enum="Capabilities">
- this interface supports VR.
+ This interface supports VR.
</constant>
<constant name="XR_AR" value="16" enum="Capabilities">
This interface supports AR (video background and real world tracking).