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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-16 11:02:04 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-16 11:02:04 +0100 |
commit | ddb1876cf7b23ab3f7b623a791f32fd110c9826a (patch) | |
tree | 1b7f929363c05a0694bf24511e649e765d69a510 /doc/classes | |
parent | 43c9ac82bbc02d784cad54f2534a974291d20ac0 (diff) | |
parent | 431a0f20a486816ada698a1542e1b1cace0fb169 (diff) |
Merge pull request #73412 from timothyqiu/doc-fixes
Fix a few typos in the class reference
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Node3D.xml | 2 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 2 | ||||
-rw-r--r-- | doc/classes/VisibleOnScreenEnabler2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/XRInterface.xml | 2 |
4 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml index 1aa71113e9..c199c1aae6 100644 --- a/doc/classes/Node3D.xml +++ b/doc/classes/Node3D.xml @@ -4,7 +4,7 @@ Most basic 3D game object, parent of all 3D-related nodes. </brief_description> <description> - Most basic 3D game object, with a 3D [Transform3D] and visibility settings. All other 3D game objects inherit from Node3D. Use [Node3D] as a parent node to move, scale, rotate and show/hide children in a 3D project. + Most basic 3D game object, with a [Transform3D] and visibility settings. All other 3D game objects inherit from Node3D. Use [Node3D] as a parent node to move, scale, rotate and show/hide children in a 3D project. Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the [Node3D] object is set as top-level. Affine operations in this coordinate system correspond to direct affine operations on the [Node3D]'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the [Node3D] object itself is referred to as object-local coordinate system. [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GlobalScope.deg_to_rad]. </description> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 7812b29e0d..dcc4248682 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -667,7 +667,7 @@ Main window initial position. [code]0[/code] - "Absolute", [member display/window/size/initial_position] is used to set window position. [code]1[/code] - "Primary Screen Center". - [code]2[/code] - "Other Screen Center", [member display/window/size/initial_screen] is used to set window position. + [code]2[/code] - "Other Screen Center", [member display/window/size/initial_screen] is used to set the screen. </member> <member name="display/window/size/initial_screen" type="int" setter="" getter="" default="0"> Main window initial screen, this settings is used only if [member display/window/size/initial_position_type] is set to "Other Screen Center" ([code]2[/code]). diff --git a/doc/classes/VisibleOnScreenEnabler2D.xml b/doc/classes/VisibleOnScreenEnabler2D.xml index 8590e9cc9f..68e510a6dc 100644 --- a/doc/classes/VisibleOnScreenEnabler2D.xml +++ b/doc/classes/VisibleOnScreenEnabler2D.xml @@ -24,7 +24,7 @@ Corresponds to [constant Node.PROCESS_MODE_ALWAYS]. </constant> <constant name="ENABLE_MODE_WHEN_PAUSED" value="2" enum="EnableMode"> - Corresponds to [constant Node.PROCESS_MODE_WHEN_PAUSED. + Corresponds to [constant Node.PROCESS_MODE_WHEN_PAUSED]. </constant> </constants> </class> diff --git a/doc/classes/XRInterface.xml b/doc/classes/XRInterface.xml index db65ce62f2..cdada35970 100644 --- a/doc/classes/XRInterface.xml +++ b/doc/classes/XRInterface.xml @@ -210,7 +210,7 @@ This interface supports quad rendering (not yet supported by Godot). </constant> <constant name="XR_VR" value="8" enum="Capabilities"> - this interface supports VR. + This interface supports VR. </constant> <constant name="XR_AR" value="16" enum="Capabilities"> This interface supports AR (video background and real world tracking). |