diff options
author | Silc Renew <tokage.it.lab@gmail.com> | 2022-06-27 17:06:50 +0900 |
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committer | Silc Renew <tokage.it.lab@gmail.com> | 2022-07-01 03:55:28 +0900 |
commit | dc43cfc830e7e602ad5aa1f59ceaa82e344dd378 (patch) | |
tree | 3cae9ad7f312d34e52777b4cf44b1d92a3cf0c90 /doc/classes | |
parent | a7e589df382ef6a2c2557b1b3cbdcfdce389d7b6 (diff) |
implement bone renamer in importer
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/BoneMap.xml | 56 | ||||
-rw-r--r-- | doc/classes/EditorScenePostImportPlugin.xml | 4 | ||||
-rw-r--r-- | doc/classes/NodePath.xml | 6 | ||||
-rw-r--r-- | doc/classes/SkeletonProfile.xml | 106 | ||||
-rw-r--r-- | doc/classes/SkeletonProfileHumanoid.xml | 14 |
5 files changed, 185 insertions, 1 deletions
diff --git a/doc/classes/BoneMap.xml b/doc/classes/BoneMap.xml new file mode 100644 index 0000000000..371cb4fa93 --- /dev/null +++ b/doc/classes/BoneMap.xml @@ -0,0 +1,56 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="BoneMap" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> + <brief_description> + Bone map for retargeting. + </brief_description> + <description> + This class contains a hashmap that uses a list of bone names in [SkeletonProfile] as key names. + By assigning the actual [Skeleton3D] bone name as the key value, it maps the [Skeleton3D] to the [SkeletonProfile]. + </description> + <tutorials> + </tutorials> + <methods> + <method name="find_profile_bone_name" qualifiers="const"> + <return type="StringName" /> + <argument index="0" name="skeleton_bone_name" type="StringName" /> + <description> + Returns a profile bone name having [code]skeleton_bone_name[/code]. If not found, an empty [StringName] will be returned. + In the retargeting process, the returned bone name is the bone name of the target skeleton. + </description> + </method> + <method name="get_skeleton_bone_name" qualifiers="const"> + <return type="StringName" /> + <argument index="0" name="profile_bone_name" type="StringName" /> + <description> + Returns a skeleton bone name is mapped to [code]profile_bone_name[/code]. + In the retargeting process, the returned bone name is the bone name of the source skeleton. + </description> + </method> + <method name="set_skeleton_bone_name"> + <return type="void" /> + <argument index="0" name="profile_bone_name" type="StringName" /> + <argument index="1" name="skeleton_bone_name" type="StringName" /> + <description> + Maps a skeleton bone name to [code]profile_bone_name[/code]. + In the retargeting process, the setting bone name is the bone name of the source skeleton. + </description> + </method> + </methods> + <members> + <member name="profile" type="SkeletonProfile" setter="set_profile" getter="get_profile"> + A [SkeletonProfile] of the mapping target. Key names in the [BoneMap] are synchronized with it. + </member> + </members> + <signals> + <signal name="bone_map_updated"> + <description> + This signal is emitted when change the key value in the [BoneMap]. This is used to validate mapping and to update [BoneMap] editor. + </description> + </signal> + <signal name="profile_updated"> + <description> + This signal is emitted when change the value in profile or change the reference of profile. This is used to update key names in the [BoneMap] and to redraw the [BoneMap] editor. + </description> + </signal> + </signals> +</class> diff --git a/doc/classes/EditorScenePostImportPlugin.xml b/doc/classes/EditorScenePostImportPlugin.xml index 0fdbd5db1e..93fd5e46ba 100644 --- a/doc/classes/EditorScenePostImportPlugin.xml +++ b/doc/classes/EditorScenePostImportPlugin.xml @@ -114,7 +114,9 @@ </constant> <constant name="INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE" value="5" enum="InternalImportCategory"> </constant> - <constant name="INTERNAL_IMPORT_CATEGORY_MAX" value="6" enum="InternalImportCategory"> + <constant name="INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE" value="6" enum="InternalImportCategory"> + </constant> + <constant name="INTERNAL_IMPORT_CATEGORY_MAX" value="7" enum="InternalImportCategory"> </constant> </constants> </class> diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml index 00c5dcaa3d..d9e0680a38 100644 --- a/doc/classes/NodePath.xml +++ b/doc/classes/NodePath.xml @@ -87,6 +87,12 @@ [/codeblocks] </description> </method> + <method name="get_concatenated_names" qualifiers="const"> + <return type="StringName" /> + <description> + Returns all paths concatenated with a slash character ([code]/[/code]) as separator without subnames. + </description> + </method> <method name="get_concatenated_subnames" qualifiers="const"> <return type="StringName" /> <description> diff --git a/doc/classes/SkeletonProfile.xml b/doc/classes/SkeletonProfile.xml new file mode 100644 index 0000000000..55a2ea6759 --- /dev/null +++ b/doc/classes/SkeletonProfile.xml @@ -0,0 +1,106 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="SkeletonProfile" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> + <brief_description> + Profile of a virtual skeleton used as a target for retargeting. + </brief_description> + <description> + This resource is used in [EditorScenePostImport]. Some parameters are referring to bones in [Skeleton3D], [Skin], [Animation], and some other nodes are rewritten based on the parameters of [SkeletonProfile]. + </description> + <tutorials> + </tutorials> + <methods> + <method name="get_bone_name" qualifiers="const"> + <return type="StringName" /> + <argument index="0" name="bone_idx" type="int" /> + <description> + Returns the name of the bone at [code]bone_idx[/code] that will be the key name in the [BoneMap]. + In the retargeting process, the returned bone name is the bone name of the target skeleton. + </description> + </method> + <method name="get_group" qualifiers="const"> + <return type="StringName" /> + <argument index="0" name="bone_idx" type="int" /> + <description> + Returns the group of the bone at [code]bone_idx[/code]. + </description> + </method> + <method name="get_group_name" qualifiers="const"> + <return type="StringName" /> + <argument index="0" name="group_idx" type="int" /> + <description> + Returns the name of the group at [code]group_idx[/code] that will be the drawing group in the [BoneMap] editor. + </description> + </method> + <method name="get_handle_offset" qualifiers="const"> + <return type="Vector2" /> + <argument index="0" name="bone_idx" type="int" /> + <description> + Returns the offset of the bone at [code]bone_idx[/code] that will be the button position in the [BoneMap] editor. + This is the offset with origin at the top left corner of the square. + </description> + </method> + <method name="get_texture" qualifiers="const"> + <return type="Texture2D" /> + <argument index="0" name="group_idx" type="int" /> + <description> + Returns the texture of the group at [code]group_idx[/code] that will be the drawing group background image in the [BoneMap] editor. + </description> + </method> + <method name="set_bone_name"> + <return type="void" /> + <argument index="0" name="bone_idx" type="int" /> + <argument index="1" name="bone_name" type="StringName" /> + <description> + Sets the name of the bone at [code]bone_idx[/code] that will be the key name in the [BoneMap]. + In the retargeting process, the setting bone name is the bone name of the target skeleton. + </description> + </method> + <method name="set_group"> + <return type="void" /> + <argument index="0" name="bone_idx" type="int" /> + <argument index="1" name="group" type="StringName" /> + <description> + Sets the group of the bone at [code]bone_idx[/code]. + </description> + </method> + <method name="set_group_name"> + <return type="void" /> + <argument index="0" name="group_idx" type="int" /> + <argument index="1" name="group_name" type="StringName" /> + <description> + Sets the name of the group at [code]group_idx[/code] that will be the drawing group in the [BoneMap] editor. + </description> + </method> + <method name="set_handle_offset"> + <return type="void" /> + <argument index="0" name="bone_idx" type="int" /> + <argument index="1" name="handle_offset" type="Vector2" /> + <description> + Sets the offset of the bone at [code]bone_idx[/code] that will be the button position in the [BoneMap] editor. + This is the offset with origin at the top left corner of the square. + </description> + </method> + <method name="set_texture"> + <return type="void" /> + <argument index="0" name="group_idx" type="int" /> + <argument index="1" name="texture" type="Texture2D" /> + <description> + Sets the texture of the group at [code]group_idx[/code] that will be the drawing group background image in the [BoneMap] editor. + </description> + </method> + </methods> + <members> + <member name="bone_size" type="int" setter="set_bone_size" getter="get_bone_size" default="0"> + </member> + <member name="group_size" type="int" setter="set_group_size" getter="get_group_size" default="0"> + </member> + </members> + <signals> + <signal name="profile_updated"> + <description> + This signal is emitted when change the value in profile. This is used to update key name in the [BoneMap] and to redraw the [BoneMap] editor. + [b]Note[/b]: This signal is not connected directly to editor to simplify the reference, instead it is passed on to editor through the [BoneMap]. + </description> + </signal> + </signals> +</class> diff --git a/doc/classes/SkeletonProfileHumanoid.xml b/doc/classes/SkeletonProfileHumanoid.xml new file mode 100644 index 0000000000..065184244e --- /dev/null +++ b/doc/classes/SkeletonProfileHumanoid.xml @@ -0,0 +1,14 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="SkeletonProfileHumanoid" inherits="SkeletonProfile" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> + <brief_description> + </brief_description> + <description> + A [SkeletonProfile] as a preset that is optimized for the human form. This exists for standardization, so all parameters are read-only. + </description> + <tutorials> + </tutorials> + <members> + <member name="bone_size" type="int" setter="set_bone_size" getter="get_bone_size" overrides="SkeletonProfile" default="56" /> + <member name="group_size" type="int" setter="set_group_size" getter="get_group_size" overrides="SkeletonProfile" default="4" /> + </members> +</class> |