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authorRobbie Cooper <cooperra@users.noreply.github.com>2017-10-31 19:47:07 -0400
committerRobbie Cooper <cooperra@users.noreply.github.com>2017-10-31 19:47:07 -0400
commitdbf774f9dcedc327d69994d6786722d94e4b624a (patch)
tree3e29814c33b4171eb0e745c8eebd4bd7d0abe4a6 /doc/classes
parenta4ea63737c9ed862c4a421d668942d6ffaf5a861 (diff)
Proofreading: Change a usage of "specially" to "especially"
See PR godotengine/godot-docs#561. This file generates documentation touched by that PR, so must be changed to stay in sync. I couldn't find any other usages in this repo that needed changing. I looked in all files matching *.cpp *.h *.md *.txt *.xml *.html *.rst.
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/AnimationPlayer.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index 70b880eb43..82eb291f27 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -381,7 +381,7 @@
</signals>
<constants>
<constant name="ANIMATION_PROCESS_PHYSICS" value="0">
- Process animation during the physics process. This is specially useful when animating physics bodies.
+ Process animation during the physics process. This is especially useful when animating physics bodies.
</constant>
<constant name="ANIMATION_PROCESS_IDLE" value="1">
Process animation during the idle process.