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authorMax Hilbrunner <mhilbrunner@users.noreply.github.com>2018-06-18 16:39:26 +0200
committerGitHub <noreply@github.com>2018-06-18 16:39:26 +0200
commitdb913cb9b872dc86c297bac8b152bb5abceff1ed (patch)
tree32235d7a656bb5989e55427c97ab50d600af8624 /doc/classes
parentd1b3f36eab87e9fc6054634236c9fbcb9198c9d8 (diff)
parentcf63abac360e0e8d0eb8b2d95de49678d66602c2 (diff)
Merge pull request #19626 from romlok/viewporttexturedoc
Add longer description to ViewportTexture doc
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/ViewportTexture.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/ViewportTexture.xml b/doc/classes/ViewportTexture.xml
index 6281fbcc0b..67f1e09c75 100644
--- a/doc/classes/ViewportTexture.xml
+++ b/doc/classes/ViewportTexture.xml
@@ -4,6 +4,8 @@
Texture which displays the content of a [Viewport].
</brief_description>
<description>
+ Displays the content of a [Viewport] node as a dynamic [Texture]. This can be used to mix controls, 2D, and 3D elements in the same scene.
+ To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport.
</description>
<tutorials>
</tutorials>