diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-10-18 17:32:19 +0200 |
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committer | GitHub <noreply@github.com> | 2020-10-18 17:32:19 +0200 |
commit | d9e5c355e5738eb23d3208db5240240df4bd1226 (patch) | |
tree | 116225f4849a09b52d6f0cb837b4a79562889bfd /doc/classes | |
parent | 0cee3021927bc246a42c589cc28199a4c51f2909 (diff) | |
parent | 8c21c26fb559503cedc41eebd7806d05d10874a2 (diff) |
Merge pull request #41418 from clayjohn/Vulkan-aerial
Add aerial perspective to fixed fog
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Environment.xml | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index 8afc18f91b..065bd91765 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -98,6 +98,10 @@ <member name="background_mode" type="int" setter="set_background" getter="get_background" enum="Environment.BGMode" default="0"> The background mode. See [enum BGMode] for possible values. </member> + <member name="fog_aerial_perspective" type="float" setter="set_fog_aerial_perspective" getter="get_fog_aerial_perspective" default="0.0"> + Blend factor between the fog's color and the color of the background [Sky]. Must have [member background_mode] set to [constant BG_SKY]. + This is useful to simulate [url=https://en.wikipedia.org/wiki/Aerial_perspective]aerial perspective[/url] in large scenes with low density fog. However, it is not very useful for high-density fog, as the sky will shine through. When set to [code]1.0[/code], the fog color comes completely from the [Sky]. If set to [code]0.0[/code], aerial perspective is disabled. + </member> <member name="fog_density" type="float" setter="set_fog_density" getter="get_fog_density" default="0.001"> </member> <member name="fog_enabled" type="bool" setter="set_fog_enabled" getter="is_fog_enabled" default="false"> |