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authorRémi Verschelde <rverschelde@gmail.com>2020-11-16 09:32:48 +0100
committerGitHub <noreply@github.com>2020-11-16 09:32:48 +0100
commitd7176e9040c6db885dace95a942bcc2c6889e15b (patch)
treed507da5845af1ae01c1c6025e182d2346dbf811c /doc/classes
parent670b843ec7bc6fd6ef8204b9736e126f47d198e3 (diff)
parent41209efa7f790aba5e7cfe6d8d03d1e091f58087 (diff)
Merge pull request #42167 from madmiraal/fix-42108
Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/World2D.xml2
-rw-r--r--doc/classes/World3D.xml2
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/World2D.xml b/doc/classes/World2D.xml
index b0bfd7f418..25033cdb09 100644
--- a/doc/classes/World2D.xml
+++ b/doc/classes/World2D.xml
@@ -16,7 +16,7 @@
The [RID] of this world's canvas resource. Used by the [RenderingServer] for 2D drawing.
</member>
<member name="direct_space_state" type="PhysicsDirectSpaceState2D" setter="" getter="get_direct_space_state">
- Direct access to the world's physics 2D space state. Used for querying current and potential collisions. Must only be accessed from the main thread within [code]_physics_process(delta)[/code].
+ Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [code]_physics_process(delta)[/code] in the main thread.
</member>
<member name="space" type="RID" setter="" getter="get_space">
The [RID] of this world's physics space resource. Used by the [PhysicsServer2D] for 2D physics, treating it as both a space and an area.
diff --git a/doc/classes/World3D.xml b/doc/classes/World3D.xml
index d804485d4e..fe92077432 100644
--- a/doc/classes/World3D.xml
+++ b/doc/classes/World3D.xml
@@ -15,7 +15,7 @@
<member name="camera_effects" type="CameraEffects" setter="set_camera_effects" getter="get_camera_effects">
</member>
<member name="direct_space_state" type="PhysicsDirectSpaceState3D" setter="" getter="get_direct_space_state">
- Direct access to the world's physics 3D space state. Used for querying current and potential collisions. Must only be accessed from within [code]_physics_process(delta)[/code].
+ Direct access to the world's physics 3D space state. Used for querying current and potential collisions.
</member>
<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
The World3D's [Environment].