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authorYuri Rubinsky <chaosus89@gmail.com>2022-06-10 13:17:16 +0300
committerYuri Rubinsky <chaosus89@gmail.com>2022-06-10 13:17:16 +0300
commitd6622330d72cceb047e350d4587850c7a38c301f (patch)
treee743307f2a70c7ef50e35579b50abe0649dc7b91 /doc/classes
parentcb7d5723b49679e3c4f203fd2bd0bb444df364ad (diff)
Remove engine version from visual shader
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/VisualShader.xml4
1 files changed, 0 insertions, 4 deletions
diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml
index 5f13e4e7bc..64d901cd79 100644
--- a/doc/classes/VisualShader.xml
+++ b/doc/classes/VisualShader.xml
@@ -166,10 +166,6 @@
</method>
</methods>
<members>
- <member name="engine_version" type="Dictionary" setter="set_engine_version" getter="get_engine_version" default="{}">
- The Godot version this [VisualShader] was designed for, in the form of a [Dictionary] with [code]major[/code] and [code]minor[/code] keys with integer values. Example: [code]{"major": 4, "minor": 0}[/code]
- This is used by the editor to convert visual shaders from older Godot versions.
- </member>
<member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2(0, 0)">
The offset vector of the whole graph.
</member>