diff options
author | Yuri Rubinsky <chaosus89@gmail.com> | 2022-06-10 13:17:16 +0300 |
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committer | Yuri Rubinsky <chaosus89@gmail.com> | 2022-06-10 13:17:16 +0300 |
commit | d6622330d72cceb047e350d4587850c7a38c301f (patch) | |
tree | e743307f2a70c7ef50e35579b50abe0649dc7b91 /doc/classes | |
parent | cb7d5723b49679e3c4f203fd2bd0bb444df364ad (diff) |
Remove engine version from visual shader
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/VisualShader.xml | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml index 5f13e4e7bc..64d901cd79 100644 --- a/doc/classes/VisualShader.xml +++ b/doc/classes/VisualShader.xml @@ -166,10 +166,6 @@ </method> </methods> <members> - <member name="engine_version" type="Dictionary" setter="set_engine_version" getter="get_engine_version" default="{}"> - The Godot version this [VisualShader] was designed for, in the form of a [Dictionary] with [code]major[/code] and [code]minor[/code] keys with integer values. Example: [code]{"major": 4, "minor": 0}[/code] - This is used by the editor to convert visual shaders from older Godot versions. - </member> <member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2(0, 0)"> The offset vector of the whole graph. </member> |