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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-02-13 09:10:18 +0100
committerGitHub <noreply@github.com>2020-02-13 09:10:18 +0100
commitd661ca53575142582254f56afd5f92563db6dd9f (patch)
tree7e758134e420b0fe1073364af460fb2341698264 /doc/classes
parent57dca8b8cc03265de7b8288620f095cb04d8c611 (diff)
parentbc647393ba043239ac18f4a7414f138a3117bd00 (diff)
Merge pull request #36172 from Chaosus/vs_custom_highend
Added virtual method to VisualShaderNodeCustom to enable high-end mark
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/VisualShaderNodeCustom.xml8
1 files changed, 8 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeCustom.xml b/doc/classes/VisualShaderNodeCustom.xml
index 9ccdf0d3c4..0d1bcc754f 100644
--- a/doc/classes/VisualShaderNodeCustom.xml
+++ b/doc/classes/VisualShaderNodeCustom.xml
@@ -143,6 +143,14 @@
Defining this method is [b]optional[/b]. If not overridden, the node will be filed under the root of the main category (see [method _get_category]).
</description>
</method>
+ <method name="_is_highend" qualifiers="virtual">
+ <return type="bool">
+ </return>
+ <description>
+ Override this method to enable high-end mark in the Visual Shader Editor's members dialog.
+ Defining this method is [b]optional[/b]. If not overridden, it's false.
+ </description>
+ </method>
</methods>
<constants>
</constants>