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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-02-13 09:10:18 +0100 |
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committer | GitHub <noreply@github.com> | 2020-02-13 09:10:18 +0100 |
commit | d661ca53575142582254f56afd5f92563db6dd9f (patch) | |
tree | 7e758134e420b0fe1073364af460fb2341698264 /doc/classes | |
parent | 57dca8b8cc03265de7b8288620f095cb04d8c611 (diff) | |
parent | bc647393ba043239ac18f4a7414f138a3117bd00 (diff) |
Merge pull request #36172 from Chaosus/vs_custom_highend
Added virtual method to VisualShaderNodeCustom to enable high-end mark
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/VisualShaderNodeCustom.xml | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeCustom.xml b/doc/classes/VisualShaderNodeCustom.xml index 9ccdf0d3c4..0d1bcc754f 100644 --- a/doc/classes/VisualShaderNodeCustom.xml +++ b/doc/classes/VisualShaderNodeCustom.xml @@ -143,6 +143,14 @@ Defining this method is [b]optional[/b]. If not overridden, the node will be filed under the root of the main category (see [method _get_category]). </description> </method> + <method name="_is_highend" qualifiers="virtual"> + <return type="bool"> + </return> + <description> + Override this method to enable high-end mark in the Visual Shader Editor's members dialog. + Defining this method is [b]optional[/b]. If not overridden, it's false. + </description> + </method> </methods> <constants> </constants> |