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authorRémi Verschelde <rverschelde@gmail.com>2022-10-03 14:51:02 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-10-03 14:51:02 +0200
commitd598fff7c24ef675e7bbb794f7abe80d1d24220b (patch)
tree562767284470e5424dc9ebed394a1c400895900b /doc/classes
parent5b47bb8446afbbbf9d6eeec81008d5b430b59706 (diff)
parent54418ea659061edccdf1ac16470505542dcc33f9 (diff)
Merge pull request #66803 from akien-mga/core-remove-NO_THREADS
Remove `NO_THREADS` fallback code, Godot 4 requires thread support
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/OS.xml6
1 files changed, 0 insertions, 6 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index a3fd27c00f..bc6ac8012f 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -18,12 +18,6 @@
Displays a modal dialog box using the host OS' facilities. Execution is blocked until the dialog is closed.
</description>
</method>
- <method name="can_use_threads" qualifiers="const">
- <return type="bool" />
- <description>
- Returns [code]true[/code] if the current host platform is using multiple threads.
- </description>
- </method>
<method name="close_midi_inputs">
<return type="void" />
<description>