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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-20 23:57:55 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-20 23:57:55 +0100 |
commit | d5838a06faabc9c7a5cc35147a63bc2d5caf28e7 (patch) | |
tree | 97671b2f1d01589b9af14917c6c2288e7c8da6e5 /doc/classes | |
parent | de3514b9ab2679a99f2c9231fb5491d98e499cf6 (diff) | |
parent | 49bebf2bfb490d9e2e9ae8ce7fd81fb8c1d967ae (diff) |
Merge pull request #71709 from clayjohn/decals-lights-sorting
Sort decals and lights based on camera origin
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/VisualInstance3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/VisualInstance3D.xml b/doc/classes/VisualInstance3D.xml index e069642e50..3781045c02 100644 --- a/doc/classes/VisualInstance3D.xml +++ b/doc/classes/VisualInstance3D.xml @@ -64,7 +64,7 @@ <member name="sorting_offset" type="float" setter="set_sorting_offset" getter="get_sorting_offset" default="0.0"> The sorting offset used by this [VisualInstance3D]. Adjusting it to a higher value will make the [VisualInstance3D] reliably draw on top of other [VisualInstance3D]s that are otherwise positioned at the same spot. </member> - <member name="sorting_use_aabb_center" type="bool" setter="set_sorting_use_aabb_center" getter="is_sorting_use_aabb_center" default="true"> + <member name="sorting_use_aabb_center" type="bool" setter="set_sorting_use_aabb_center" getter="is_sorting_use_aabb_center"> If [code]true[/code], the object is sorted based on the [AABB] center. The object will be sorted based on the global position otherwise. The [AABB] center based sorting is generally more accurate for 3D models. The position based sorting instead allows to better control the drawing order when working with [GPUParticles3D] and [CPUParticles3D]. </member> |