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authorDanil Alexeev <danil@alexeev.xyz>2023-02-22 10:45:00 +0300
committerDanil Alexeev <danil@alexeev.xyz>2023-02-22 11:17:10 +0300
commitd49ac0466f354369519f2399b9610253504b17b6 (patch)
treec35f22ddfa1c790ba1dedda1d6a34c0b35a603a5 /doc/classes
parente13fae1414b0369fdd3f51b4e3529fd3f272b0e1 (diff)
Fix `SpriteFrames` data loss on 3-to-4 conversion
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/SpriteFrames.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/SpriteFrames.xml b/doc/classes/SpriteFrames.xml
index 195f3598d5..59a56e7ca6 100644
--- a/doc/classes/SpriteFrames.xml
+++ b/doc/classes/SpriteFrames.xml
@@ -73,9 +73,9 @@
<description>
Returns a relative duration of the frame [param idx] in the [param anim] animation (defaults to [code]1.0[/code]). For example, a frame with a duration of [code]2.0[/code] is displayed twice as long as a frame with a duration of [code]1.0[/code]. You can calculate the absolute duration (in seconds) of a frame using the following formula:
[codeblock]
- absolute_duration = relative_duration / (animation_fps * abs(speed_scale))
+ absolute_duration = relative_duration / (animation_fps * abs(playing_speed))
[/codeblock]
- In this example, [code]speed_scale[/code] refers to either [member AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale].
+ In this example, [code]playing_speed[/code] refers to either [method AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D.get_playing_speed].
</description>
</method>
<method name="get_frame_texture" qualifiers="const">