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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-04-28 19:25:02 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-04-28 19:37:09 +0200 |
commit | d46e411b4475ffd5cc6871b5e5dc70150d930164 (patch) | |
tree | da318ac5a5e81ecf3ad991af24c3884000e3f8f7 /doc/classes | |
parent | abf5132a32bec9d80ce711b22476170fd18edfdc (diff) |
Warn when trying to open `res://` or `user://` with `OS.shell_open()`
`OS.shell_open()` will pass on the path directly to the OS' shell
handler (which can handle file paths or URLs). It can't handle
Godot-specific paths, so these need to be converted with
`ProjectSettings.globalize_path()` first.
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/OS.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index db79ee7765..6a70297f40 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -484,6 +484,7 @@ - [code]OS.shell_open("C:\\Users\name\Downloads")[/code] on Windows opens the file explorer at the user's Downloads folder. - [code]OS.shell_open("https://godotengine.org")[/code] opens the default web browser on the official Godot website. - [code]OS.shell_open("mailto:example@example.com")[/code] opens the default email client with the "To" field set to [code]example@example.com[/code]. See [url=https://blog.escapecreative.com/customizing-mailto-links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields that can be added. + Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] or [code]user://[/code] path into a system path for use with this method. [b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS and Windows. </description> </method> |