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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-05-21 12:03:27 +0200
committerGitHub <noreply@github.com>2021-05-21 12:03:27 +0200
commitd3ba922ba83c97047063f19dadc310ebb08eb065 (patch)
tree22cb9678078e07ac4f3b50ebdc9a0938c2cd7dc4 /doc/classes
parentb93e2570ca841b6659eac253535d022e80aca2e0 (diff)
parente9206a55ead7fe4e38dc4db51ebf9618c56fafb3 (diff)
Merge pull request #48854 from pycbouh/editor-reuse-resource-picker
Use `EditorResourcePicker` in the Inspector
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/EditorResourcePicker.xml35
-rw-r--r--doc/classes/EditorScriptPicker.xml21
-rw-r--r--doc/classes/EditorSpinSlider.xml2
3 files changed, 56 insertions, 2 deletions
diff --git a/doc/classes/EditorResourcePicker.xml b/doc/classes/EditorResourcePicker.xml
index e31a681b8b..30c73daa77 100644
--- a/doc/classes/EditorResourcePicker.xml
+++ b/doc/classes/EditorResourcePicker.xml
@@ -4,8 +4,8 @@
Godot editor's control for selecting [Resource] type properties.
</brief_description>
<description>
- This is a [Control] node similar to the one used in the Inspector dock when editing [Resource]s. It provides options for creating, loading, saving and converting resources.
- [b]Note:[/b] It does not include an editor for the resource.
+ This [Control] node is used in the editor's Inspector dock to allow editing of [Resource] type properties. It provides options for creating, loading, saving and converting resources. Can be used with [EditorInspectorPlugin] to recreate the same behavior.
+ [b]Note:[/b] This [Control] does not include any editor for the resource, as editing is controlled by the Inspector dock itself or sub-Inspectors.
</description>
<tutorials>
</tutorials>
@@ -51,6 +51,34 @@
<description>
</description>
</method>
+ <method name="handle_menu_selected" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ This virtual method can be implemented to handle context menu items not handled by default. See [method set_create_options].
+ </description>
+ </method>
+ <method name="set_create_options" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <argument index="0" name="menu_node" type="Object">
+ </argument>
+ <description>
+ This virtual method is called when updating the context menu of [EditorResourcePicker]. Implement this method to override the "New ..." items with your own options. [code]menu_node[/code] is a reference to the [PopupMenu] node.
+ [b]Note:[/b] Implement [method handle_menu_selected] to handle these custom items.
+ </description>
+ </method>
+ <method name="set_toggle_pressed">
+ <return type="void">
+ </return>
+ <argument index="0" name="pressed" type="bool">
+ </argument>
+ <description>
+ Sets the toggle mode state for the main button. Works only if [member toggle_mode] is set to [code]true[/code].
+ </description>
+ </method>
</methods>
<members>
<member name="base_type" type="String" setter="set_base_type" getter="get_base_type" default="&quot;&quot;">
@@ -62,6 +90,9 @@
<member name="edited_resource" type="Resource" setter="set_edited_resource" getter="get_edited_resource">
The edited resource value.
</member>
+ <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" default="false">
+ If [code]true[/code], the main button with the resource preview works in the toggle mode. Use [method set_toggle_pressed] to manually set the state.
+ </member>
</members>
<signals>
<signal name="resource_changed">
diff --git a/doc/classes/EditorScriptPicker.xml b/doc/classes/EditorScriptPicker.xml
new file mode 100644
index 0000000000..8334676d92
--- /dev/null
+++ b/doc/classes/EditorScriptPicker.xml
@@ -0,0 +1,21 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="EditorScriptPicker" inherits="EditorResourcePicker" version="4.0">
+ <brief_description>
+ Godot editor's control for selecting the [code]script[/code] property of a [Node].
+ </brief_description>
+ <description>
+ Similar to [EditorResourcePicker] this [Control] node is used in the editor's Inspector dock, but only to edit the [code]script[/code] property of a [Node]. Default options for creating new resources of all possible subtypes are replaced with dedicated buttons that open the "Attach Node Script" dialog. Can be used with [EditorInspectorPlugin] to recreate the same behavior.
+ [b]Note:[/b] You must set the [member script_owner] for the custom context menu items to work.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="script_owner" type="Node" setter="set_script_owner" getter="get_script_owner">
+ The owner [Node] of the script property that holds the edited resource.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/EditorSpinSlider.xml b/doc/classes/EditorSpinSlider.xml
index 381f4fae04..f2c5a00640 100644
--- a/doc/classes/EditorSpinSlider.xml
+++ b/doc/classes/EditorSpinSlider.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorSpinSlider" inherits="Range" version="4.0">
<brief_description>
+ Godot editor's control for editing numertic values.
</brief_description>
<description>
+ This [Control] node is used in the editor's Inspector dock to allow editing of numeric values. Can be used with [EditorInspectorPlugin] to recreate the same behavior.
</description>
<tutorials>
</tutorials>