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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-07-10 02:18:38 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-08-11 16:59:22 +0200
commitd364ff20879179c29142519421fb595bb2ece749 (patch)
treeb12ed58476e13fcbcfa9cba443e479be449e50df /doc/classes
parent62047e4e4848e511a5f4e0aa84bc4f512f075f8d (diff)
Decrease the default depth of field bokeh quality
This makes depth of field perform better out of the box, with little visual difference.
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/ProjectSettings.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index e843c63764..f53c854fa9 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1482,7 +1482,7 @@
</member>
<member name="rendering/anti_aliasing/screen_space_roughness_limiter/limit" type="float" setter="" getter="" default="0.18">
</member>
- <member name="rendering/camera/depth_of_field/depth_of_field_bokeh_quality" type="int" setter="" getter="" default="2">
+ <member name="rendering/camera/depth_of_field/depth_of_field_bokeh_quality" type="int" setter="" getter="" default="1">
Sets the quality of the depth of field effect. Higher quality takes more samples, which is slower but looks smoother.
</member>
<member name="rendering/camera/depth_of_field/depth_of_field_bokeh_shape" type="int" setter="" getter="" default="1">