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author | reduz <reduzio@gmail.com> | 2021-06-29 13:36:32 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-06-29 17:40:45 -0300 |
commit | d07f7c8d2516a338547dc4bbd73e17d3b357c8d7 (patch) | |
tree | dd46a26b78e4fb92f78b4cdac3a3acb9ca95607c /doc/classes | |
parent | 916c37de09871be0f5578f2f23f700ecaa08f836 (diff) |
Fixes to 2D viewport
* Editor 2D viewport now uses embedded subwindows (windows no longer pop up)
* Restored the ability to disable 3D on the 2D viewport (makes 3D not display on 2D when there is a camera on the scene)
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Viewport.xml | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 292be34a0d..bc0c3c5516 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -208,6 +208,9 @@ <member name="debug_draw" type="int" setter="set_debug_draw" getter="get_debug_draw" enum="Viewport.DebugDraw" default="0"> The overlay mode for test rendered geometry in debug purposes. </member> + <member name="disable_3d" type="bool" setter="set_disable_3d" getter="is_3d_disabled" default="false"> + Disable 3D rendering (but keep 2D rendering). + </member> <member name="global_canvas_transform" type="Transform2D" setter="set_global_canvas_transform" getter="get_global_canvas_transform"> The global canvas transform of the viewport. The canvas transform is relative to this. </member> |