summaryrefslogtreecommitdiff
path: root/doc/classes
diff options
context:
space:
mode:
authorreduz <reduzio@gmail.com>2021-06-29 13:36:32 -0300
committerreduz <reduzio@gmail.com>2021-06-29 17:40:45 -0300
commitd07f7c8d2516a338547dc4bbd73e17d3b357c8d7 (patch)
treedd46a26b78e4fb92f78b4cdac3a3acb9ca95607c /doc/classes
parent916c37de09871be0f5578f2f23f700ecaa08f836 (diff)
Fixes to 2D viewport
* Editor 2D viewport now uses embedded subwindows (windows no longer pop up) * Restored the ability to disable 3D on the 2D viewport (makes 3D not display on 2D when there is a camera on the scene)
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Viewport.xml3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 292be34a0d..bc0c3c5516 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -208,6 +208,9 @@
<member name="debug_draw" type="int" setter="set_debug_draw" getter="get_debug_draw" enum="Viewport.DebugDraw" default="0">
The overlay mode for test rendered geometry in debug purposes.
</member>
+ <member name="disable_3d" type="bool" setter="set_disable_3d" getter="is_3d_disabled" default="false">
+ Disable 3D rendering (but keep 2D rendering).
+ </member>
<member name="global_canvas_transform" type="Transform2D" setter="set_global_canvas_transform" getter="get_global_canvas_transform">
The global canvas transform of the viewport. The canvas transform is relative to this.
</member>