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authorrafallus <rafaelmtzg@gmail.com>2021-03-30 00:22:23 -0600
committerrafallus <rafaelmtzg@gmail.com>2021-04-22 23:20:58 -0500
commitcfa06f0f76c7ab5f77d5f3bb876132e3aa2cac5e (patch)
treee5ef2585bcb30f22773b16e92359ea3fcad7f465 /doc/classes
parent6cfbf3633883f2bd1088f050b8a5d9e0db622e90 (diff)
Unexpose _direct_state_changed in PhysicsBody
Removed _direct_state_changed bindings Affects 2D and 3D nodes Callbacks now use Callable Tests were changed accordingly
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/PhysicsServer2D.xml6
-rw-r--r--doc/classes/PhysicsServer3D.xml6
2 files changed, 4 insertions, 8 deletions
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml
index 701a430538..229facd08b 100644
--- a/doc/classes/PhysicsServer2D.xml
+++ b/doc/classes/PhysicsServer2D.xml
@@ -659,11 +659,9 @@
</return>
<argument index="0" name="body" type="RID">
</argument>
- <argument index="1" name="receiver" type="Object">
- </argument>
- <argument index="2" name="method" type="StringName">
+ <argument index="1" name="callable" type="Callable">
</argument>
- <argument index="3" name="userdata" type="Variant" default="null">
+ <argument index="2" name="userdata" type="Variant" default="null">
</argument>
<description>
Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]).
diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml
index c61347ba0b..46de9e5282 100644
--- a/doc/classes/PhysicsServer3D.xml
+++ b/doc/classes/PhysicsServer3D.xml
@@ -653,11 +653,9 @@
</return>
<argument index="0" name="body" type="RID">
</argument>
- <argument index="1" name="receiver" type="Object">
- </argument>
- <argument index="2" name="method" type="StringName">
+ <argument index="1" name="callable" type="Callable">
</argument>
- <argument index="3" name="userdata" type="Variant" default="null">
+ <argument index="2" name="userdata" type="Variant" default="null">
</argument>
<description>
Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]).