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authorChaosus <chaosus89@gmail.com>2018-05-29 15:21:06 +0300
committerChaosus <chaosus89@gmail.com>2018-05-31 11:33:36 +0300
commitcf38270ef7b7d9d01979b156a1222bdd6607087a (patch)
tree248ba0b7e091ba759d04858a947b52f5c6d404cc /doc/classes
parent46bab3abc71156cd2da95312368f2c72abe7b151 (diff)
Increase settings apply speed and added deferred color apply
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/ColorPicker.xml3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml
index 2214264dca..1bd902c20e 100644
--- a/doc/classes/ColorPicker.xml
+++ b/doc/classes/ColorPicker.xml
@@ -31,6 +31,9 @@
<member name="raw_mode" type="bool" setter="set_raw_mode" getter="is_raw_mode">
If [code]true[/code], allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR).
</member>
+ <member name="deferred_mode" type="bool" setter="set_deferred_mode" getter="is_deferred_mode">
+ If [code]true[/code], the color will apply only after user releases mouse button, otherwise it will apply immediatly even in mouse motion event (which can cause performance issues).
+ </member>
</members>
<signals>
<signal name="color_changed">