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authorYuri Roubinsky <chaosus89@gmail.com>2020-07-28 16:17:37 +0300
committerGitHub <noreply@github.com>2020-07-28 16:17:37 +0300
commitcf03f90fa8d8e0fadcf22741ab75220665578371 (patch)
tree930844e8cd216a22babe073576d57d4edc38cc60 /doc/classes
parenteb0a67c6b8420644b4c4996d1b427331995a9bf3 (diff)
parent7ddaff47a3fad50ec488226ab64fdaffdf2d172e (diff)
Merge pull request #40785 from Chaosus/vs_uniform_ref
Added UniformRef visual shader node
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/VisualShaderNodeUniformRef.xml20
1 files changed, 20 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeUniformRef.xml b/doc/classes/VisualShaderNodeUniformRef.xml
new file mode 100644
index 0000000000..db02e398ab
--- /dev/null
+++ b/doc/classes/VisualShaderNodeUniformRef.xml
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeUniformRef" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ A reference to an existing [VisualShaderNodeUniform].
+ </brief_description>
+ <description>
+ Creating a reference to a [VisualShaderNodeUniform] allows you to reuse this uniform in different shaders or shader stages easily.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="uniform_name" type="String" setter="set_uniform_name" getter="get_uniform_name" default="&quot;[None]&quot;">
+ The name of the uniform which this reference points to.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>