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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-03-23 13:24:01 +0100
committerGitHub <noreply@github.com>2021-03-23 13:24:01 +0100
commitcdafcc3206d9ddd0c3778aea36291b4c40e180bc (patch)
tree14cdf066c5e3984d45564d7478e3b584b82f1d0d /doc/classes
parent6610289fdd36a52ad48b184bc9054b5baf461896 (diff)
parent6a61b9f6e84485d49152c6d572d630b2f1d923be (diff)
Merge pull request #42974 from skyace65/NavMesh2
Document more NavigationMesh properties
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/NavigationMesh.xml3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml
index 1f6e582731..871c92798a 100644
--- a/doc/classes/NavigationMesh.xml
+++ b/doc/classes/NavigationMesh.xml
@@ -79,6 +79,7 @@
</methods>
<members>
<member name="agent/height" type="float" setter="set_agent_height" getter="get_agent_height" default="2.0">
+ The minimum Y space needed for navigation to be generated.
</member>
<member name="agent/max_climb" type="float" setter="set_agent_max_climb" getter="get_agent_max_climb" default="0.9">
The maximum height difference between two areas for navigation to be generated between them.
@@ -87,8 +88,10 @@
The maximum angle a slope can be at for navigation to be generated on it.
</member>
<member name="agent/radius" type="float" setter="set_agent_radius" getter="get_agent_radius" default="0.6">
+ Determines where the edge of a navigation mesh is. This way an agent will not overlap with another mesh or stand over nothing.
</member>
<member name="cell/height" type="float" setter="set_cell_height" getter="get_cell_height" default="0.2">
+ The height of a cell.
</member>
<member name="cell/size" type="float" setter="set_cell_size" getter="get_cell_size" default="0.3">
The size of cells in the [NavigationMesh].