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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-09-01 19:47:56 +0200 |
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committer | GitHub <noreply@github.com> | 2020-09-01 19:47:56 +0200 |
commit | cb5db91cf0af0bfc257abe4f80e13d7382948415 (patch) | |
tree | 0705413cf630b27840838cedded466e0fa95abd6 /doc/classes | |
parent | 64e0a129001b670a81ffa833aa85d8ed7bc73d39 (diff) | |
parent | 8d0099f5fcb5a0366d85759673674e031683e79f (diff) |
Merge pull request #40269 from Calinou/doc-animatedsprite2d-normal-specular
Document support for normal and specular maps in AnimatedSprite2D
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/AnimatedSprite2D.xml | 1 | ||||
-rw-r--r-- | doc/classes/SpriteFrames.xml | 1 |
2 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/AnimatedSprite2D.xml b/doc/classes/AnimatedSprite2D.xml index 7a992d0c03..e23a4fe9f8 100644 --- a/doc/classes/AnimatedSprite2D.xml +++ b/doc/classes/AnimatedSprite2D.xml @@ -5,6 +5,7 @@ </brief_description> <description> Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel. + [b]Note:[/b] You can associate a set of normal or specular maps by creating additional [SpriteFrames] resources with a [code]_normal[/code] or [code]_specular[/code] suffix. For example, having 3 [SpriteFrames] resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/code] will make it so the [code]run[/code] animation uses normal and specular maps. </description> <tutorials> <link title="2D Sprite animation">https://docs.godotengine.org/en/latest/tutorials/2d/2d_sprite_animation.html</link> diff --git a/doc/classes/SpriteFrames.xml b/doc/classes/SpriteFrames.xml index 6e1e1688f4..516ae25e92 100644 --- a/doc/classes/SpriteFrames.xml +++ b/doc/classes/SpriteFrames.xml @@ -5,6 +5,7 @@ </brief_description> <description> Sprite frame library for [AnimatedSprite2D]. Contains frames and animation data for playback. + [b]Note:[/b] You can associate a set of normal or specular maps by creating additional [SpriteFrames] resources with a [code]_normal[/code] or [code]_specular[/code] suffix. For example, having 3 [SpriteFrames] resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/code] will make it so the [code]run[/code] animation uses normal and specular maps. </description> <tutorials> </tutorials> |