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authorFernando Cosentino <fbcosentino@yahoo.com.br>2021-09-25 19:40:26 +0100
committerRĂ©mi Verschelde <rverschelde@gmail.com>2022-01-05 11:47:51 +0100
commitca79373d135634b45518e82edcce15b15d25171c (patch)
tree905939a9f7e2ffcfa424e45845bbe4f9cfe74a51 /doc/classes
parent2c7fcdd7f94307a8dbf9436edc3294aaa6f87a88 (diff)
Added material_overlay property to MeshInstance3D
Applying overlay materials into multi-surface meshes currently requires adding a next pass material to all the surfaces, which might be cumbersome when the material is to be applied to a range of different geometries. This also makes it not trivial to use AnimationPlayer to control the material in case of visual effects. The material_override property is not an option as it works replacing the active material for the surfaces, not adding a new pass. This commit adds the material_overlay property to GeometryInstance3D (and therefore MeshInstance3D), having the same reach as material_override (that is, all surfaces) but adding a new material pass on top of the active materials, instead of replacing them.
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/GeometryInstance3D.xml4
-rw-r--r--doc/classes/RenderingServer.xml8
2 files changed, 12 insertions, 0 deletions
diff --git a/doc/classes/GeometryInstance3D.xml b/doc/classes/GeometryInstance3D.xml
index 0d230288a8..cecd1e518f 100644
--- a/doc/classes/GeometryInstance3D.xml
+++ b/doc/classes/GeometryInstance3D.xml
@@ -47,6 +47,10 @@
</member>
<member name="lod_bias" type="float" setter="set_lod_bias" getter="get_lod_bias" default="1.0">
</member>
+ <member name="material_overlay" type="Material" setter="set_material_overlay" getter="get_material_overlay">
+ The material overlay for the whole geometry.
+ If a material is assigned to this property, it will be rendered on top of any other active material for all the surfaces.
+ </member>
<member name="material_override" type="Material" setter="set_material_override" getter="get_material_override">
The material override for the whole geometry.
If a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh.
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 5d82126839..f17f6293bc 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -1403,6 +1403,14 @@
<description>
</description>
</method>
+ <method name="instance_geometry_set_material_overlay">
+ <return type="void" />
+ <argument index="0" name="instance" type="RID" />
+ <argument index="1" name="material" type="RID" />
+ <description>
+ Sets a material that will be rendered for all surfaces on top of active materials for the mesh associated with this instance. Equivalent to [member GeometryInstance3D.material_overlay].
+ </description>
+ </method>
<method name="instance_geometry_set_material_override">
<return type="void" />
<argument index="0" name="instance" type="RID" />