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authorNick Huelin <62965063+SirQuartz@users.noreply.github.com>2021-06-05 19:05:14 -0400
committerNick Huelin <62965063+SirQuartz@users.noreply.github.com>2021-06-05 20:30:36 -0400
commitc63af17a31b562f4355de6d715d00a3646e552c7 (patch)
tree49dd9a72ea38075b64756b399e22d347bcddf7c4 /doc/classes
parent7085c0d80110c4c3f90fcc12f609650144e08712 (diff)
Edit "quit()" method description in `SceneTree`
Updated the `SceneTree.quit()` method to include a note that on iOS this method won't work as apps are expected to be closed via the Home button, not programmatically. Update Popup.xml
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/SceneTree.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index 06800082cb..7a15153fc2 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -207,6 +207,7 @@
Quits the application at the end of the current iteration. Argument [code]exit_code[/code] can optionally be given (defaulting to 0) to customize the exit status code.
By convention, an exit code of [code]0[/code] indicates success whereas a non-zero exit code indicates an error.
For portability reasons, the exit code should be set between 0 and 125 (inclusive).
+ [b]Note:[/b] On iOS this method doesn't work. Instead, as recommended by the iOS Human Interface Guidelines, the user is expected to close apps via the Home button.
</description>
</method>
<method name="reload_current_scene">