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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-09-01 20:55:19 +0200
committerGitHub <noreply@github.com>2020-09-01 20:55:19 +0200
commitc55df5c016ee8f2a912581ca532ea23e543069f2 (patch)
tree8194c910d86d39deecead9b6e4f04fd4687326ae /doc/classes
parent1e49a86884fbf2595c005b5141dd375dbff43c37 (diff)
parent1ddb0e56ac37925fe210a631daad7216a10fc8da (diff)
Merge pull request #41659 from umarcor/doc/FileDialog/warning-sandbox
doc/FileDialog: warn about access limitations in sandboxed apps
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/FileDialog.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml
index eaaccbd0dd..b4afee7610 100644
--- a/doc/classes/FileDialog.xml
+++ b/doc/classes/FileDialog.xml
@@ -57,6 +57,7 @@
<members>
<member name="access" type="int" setter="set_access" getter="get_access" enum="FileDialog.Access" default="0">
The file system access scope. See enum [code]Access[/code] constants.
+ [b]Warning:[/b] Currently, in sandboxed environments such as HTML5 builds or sandboxed macOS apps, FileDialog cannot access the host file system. See [url=https://github.com/godotengine/godot-proposals/issues/1123]godot-proposals#1123[/url].
</member>
<member name="current_dir" type="String" setter="set_current_dir" getter="get_current_dir" default="&quot;res://&quot;">
The current working directory of the file dialog.