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authorJitesh <jiteshvm@gmail.com>2020-07-12 05:39:21 -0700
committerJitesh <jiteshvm@gmail.com>2021-02-17 15:13:47 +0100
commitc3be0c2c041656bf18aa7aef51a9bf671f0fbd21 (patch)
treea7ca9886c629a2e81c0292cfcdb2efa2b919c741 /doc/classes
parentab4f5c0668d2c90055f66f9fde98b4deecb19128 (diff)
Add animation_finished signal and fix frame_changed signal for AnimatedSprite3D
Fixes #40301. Fixes #45947.
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/AnimatedSprite3D.xml5
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/classes/AnimatedSprite3D.xml b/doc/classes/AnimatedSprite3D.xml
index e1fb78e5b5..02ccab4e05 100644
--- a/doc/classes/AnimatedSprite3D.xml
+++ b/doc/classes/AnimatedSprite3D.xml
@@ -49,6 +49,11 @@
</member>
</members>
<signals>
+ <signal name="animation_finished">
+ <description>
+ Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn.
+ </description>
+ </signal>
<signal name="frame_changed">
<description>
Emitted when [member frame] changed.