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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-07-29 10:52:57 +0200 |
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committer | GitHub <noreply@github.com> | 2020-07-29 10:52:57 +0200 |
commit | c1bb45fcd50a28c7a8c7ebb0c7995b24e7482219 (patch) | |
tree | 4700c99f3336f076e7ae53b44b4eedbbeb430143 /doc/classes | |
parent | 227494be59eca4f50604a9c90c3c36ed15e7ecc5 (diff) | |
parent | 4257aa5c5c8cf9f93c20922da97e56ee0cc3d7bc (diff) |
Merge pull request #40818 from Calinou/doc-animation-fix-code-sample
Fix incorrect key name in the Animation documentation code sample
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Animation.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index 09811d5617..68f0a630ef 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -7,10 +7,10 @@ An Animation resource contains data used to animate everything in the engine. Animations are divided into tracks, and each track must be linked to a node. The state of that node can be changed through time, by adding timed keys (events) to the track. [codeblock] # This creates an animation that makes the node "Enemy" move to the right by - # 100 pixels in 1 second. + # 100 pixels in 0.5 seconds. var animation = Animation.new() var track_index = animation.add_track(Animation.TYPE_VALUE) - animation.track_set_path(track_index, "Enemy:position.x") + animation.track_set_path(track_index, "Enemy:position:x") animation.track_insert_key(track_index, 0.0, 0) animation.track_insert_key(track_index, 0.5, 100) [/codeblock] |