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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-12 08:27:36 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-12 08:27:36 +0100 |
commit | c0e05e834a4aa65a5a638a20b598b03f04c34186 (patch) | |
tree | 2e53fbe3523ef572676cc62f1f008ecdec228f04 /doc/classes | |
parent | 333504453cc675541a987b0a0bbc4e1ef5f94ca8 (diff) | |
parent | bd78d464e64a878f200ba3f74205551e245cfc1b (diff) |
Merge pull request #69714 from flatline-84/editor_scene_post_import_doc_example
updated example documentation for EditorScenePostImport
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/EditorScenePostImport.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/EditorScenePostImport.xml b/doc/classes/EditorScenePostImport.xml index 2bf2accf17..d2ad8d1bed 100644 --- a/doc/classes/EditorScenePostImport.xml +++ b/doc/classes/EditorScenePostImport.xml @@ -28,12 +28,12 @@ // This sample changes all node names. // Called right after the scene is imported and gets the root node. [Tool] - public class NodeRenamer : EditorScenePostImport + public partial class NodeRenamer : EditorScenePostImport { - public override Object PostImport(Object scene) + public override Object _PostImport(Node scene) { // Change all node names to "modified_[oldnodename]" - Iterate(scene as Node); + Iterate(scene); return scene; // Remember to return the imported scene } public void Iterate(Node node) |