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authorClay John <claynjohn@gmail.com>2023-01-23 10:32:15 -0800
committerGitHub <noreply@github.com>2023-01-23 10:32:15 -0800
commitc06df6779ae8c3145cd7be727102663ccae568e9 (patch)
tree10717b3bed01344d4b6457414a34fcf1b3646836 /doc/classes
parente6bd9c10fcc3acb8fe47b1c5c4b3e189143f4d33 (diff)
parentabcf0aaed2122365997c38120c8548928cc1f832 (diff)
Merge pull request #71927 from Calinou/doc-vsync-runtime-change
Document changing V-Sync at runtime in the class reference
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/DisplayServer.xml4
-rw-r--r--doc/classes/ProjectSettings.xml3
2 files changed, 4 insertions, 3 deletions
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml
index 832adb6e98..b77ec4c517 100644
--- a/doc/classes/DisplayServer.xml
+++ b/doc/classes/DisplayServer.xml
@@ -1434,9 +1434,9 @@
<param index="0" name="vsync_mode" type="int" enum="DisplayServer.VSyncMode" />
<param index="1" name="window_id" type="int" default="0" />
<description>
- Sets the V-Sync mode of the given window.
+ Sets the V-Sync mode of the given window. See also [member ProjectSettings.display/window/vsync/vsync_mode].
See [enum DisplayServer.VSyncMode] for possible values and how they affect the behavior of your application.
- Depending on the platform and used renderer, the engine will fall back to [constant VSYNC_ENABLED], if the desired mode is not supported.
+ Depending on the platform and used renderer, the engine will fall back to [constant VSYNC_ENABLED] if the desired mode is not supported.
</description>
</method>
<method name="window_set_window_buttons_offset">
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index ec05be368c..84df014fa4 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -662,7 +662,8 @@
<member name="display/window/vsync/vsync_mode" type="int" setter="" getter="" default="1">
Sets the V-Sync mode for the main game window.
See [enum DisplayServer.VSyncMode] for possible values and how they affect the behavior of your application.
- Depending on the platform and used renderer, the engine will fall back to [code]Enabled[/code], if the desired mode is not supported.
+ Depending on the platform and used renderer, the engine will fall back to [code]Enabled[/code] if the desired mode is not supported.
+ [b]Note:[/b] This property is only read when the project starts. To change the V-Sync mode at runtime, call [method DisplayServer.window_set_vsync_mode] instead.
</member>
<member name="dotnet/project/assembly_name" type="String" setter="" getter="" default="&quot;&quot;">
Name of the .NET assembly. This name is used as the name of the [code].csproj[/code] and [code].sln[/code] files. By default, it's set to the name of the project ([member application/config/name]) allowing to change it in the future without affecting the .NET assembly.