diff options
author | Yuri Roubinsky <chaosus89@gmail.com> | 2021-12-03 14:46:33 +0300 |
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committer | GitHub <noreply@github.com> | 2021-12-03 14:46:33 +0300 |
commit | c033ed21b0ad2d850de1c0c2ae14aa4459112632 (patch) | |
tree | 98a0ae35f367ae35df280e555ec4dc4b5b1cdc09 /doc/classes | |
parent | acb6d1b0af9c88b9f1e1a4a5ad88fd5f6783cd2c (diff) | |
parent | b12fea5b52e533f456c1e3c61c67bbfd9f8c3201 (diff) |
Merge pull request #55576 from Chaosus/vs_new_int_ops
Add bitwise operators to `VisualShaderNodeIntOp`
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/VisualShaderNodeIntFunc.xml | 5 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeIntOp.xml | 17 |
2 files changed, 20 insertions, 2 deletions
diff --git a/doc/classes/VisualShaderNodeIntFunc.xml b/doc/classes/VisualShaderNodeIntFunc.xml index d2782efa96..316529a347 100644 --- a/doc/classes/VisualShaderNodeIntFunc.xml +++ b/doc/classes/VisualShaderNodeIntFunc.xml @@ -23,7 +23,10 @@ <constant name="FUNC_SIGN" value="2" enum="Function"> Extracts the sign of the parameter. Translates to [code]sign(x)[/code] in the Godot Shader Language. </constant> - <constant name="FUNC_MAX" value="3" enum="Function"> + <constant name="FUNC_BITWISE_NOT" value="3" enum="Function"> + Returns the result of bitwise [code]NOT[/code] operation on the integer. Translates to [code]~a[/code] in the Godot Shader Language. + </constant> + <constant name="FUNC_MAX" value="4" enum="Function"> Represents the size of the [enum Function] enum. </constant> </constants> diff --git a/doc/classes/VisualShaderNodeIntOp.xml b/doc/classes/VisualShaderNodeIntOp.xml index e5fcafca81..c685592fd0 100644 --- a/doc/classes/VisualShaderNodeIntOp.xml +++ b/doc/classes/VisualShaderNodeIntOp.xml @@ -35,7 +35,22 @@ <constant name="OP_MIN" value="6" enum="Operator"> Returns the lesser of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language. </constant> - <constant name="OP_ENUM_SIZE" value="7" enum="Operator"> + <constant name="OP_BITWISE_AND" value="7" enum="Operator"> + Returns the result of bitwise [code]AND[/code] operation on the integer. Translates to [code]a & b[/code] in the Godot Shader Language. + </constant> + <constant name="OP_BITWISE_OR" value="8" enum="Operator"> + Returns the result of bitwise [code]OR[/code] operation for two integers. Translates to [code]a | b[/code] in the Godot Shader Language. + </constant> + <constant name="OP_BITWISE_XOR" value="9" enum="Operator"> + Returns the result of bitwise [code]XOR[/code] operation for two integers. Translates to [code]a ^ b[/code] in the Godot Shader Language. + </constant> + <constant name="OP_BITWISE_LEFT_SHIFT" value="10" enum="Operator"> + Returns the result of bitwise left shift operation on the integer. Translates to [code]a << b[/code] in the Godot Shader Language. + </constant> + <constant name="OP_BITWISE_RIGHT_SHIFT" value="11" enum="Operator"> + Returns the result of bitwise right shift operation on the integer. Translates to [code]a >> b[/code] in the Godot Shader Language. + </constant> + <constant name="OP_ENUM_SIZE" value="12" enum="Operator"> Represents the size of the [enum Operator] enum. </constant> </constants> |