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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-03-30 16:50:29 +0200
committerGitHub <noreply@github.com>2022-03-30 16:50:29 +0200
commitbfd26b33479931598ad18cc2a218b5c49edfeb73 (patch)
tree5419b4c76884899de4dc5d2f7711142778642320 /doc/classes
parent20649b383bcd14991163a13933641e644e3efdb4 (diff)
parent0a6889d834f44b8875a2a7969812824399764abb (diff)
Merge pull request #59653 from V-Sekai/fbx-import
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/ProjectSettings.xml8
1 files changed, 6 insertions, 2 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 6f85ed5b38..ab36c9473c 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -553,10 +553,14 @@
<member name="editor/script/templates_search_path" type="String" setter="" getter="" default="&quot;res://script_templates&quot;">
Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path.
</member>
- <member name="filesystem/import/blend/enabled" type="bool" setter="" getter="" default="false">
- If [code]true[/code], 3D scene files with the [code].blend[/code] extension will be imported by converting them to glTF 2.0.
+ <member name="filesystem/import/blend/enabled" type="bool" setter="" getter="" default="true">
+ If [code]true[/code], Blender 3D scene files with the [code].blend[/code] extension will be imported by converting them to glTF 2.0.
This requires configuring a path to a Blender executable in the editor settings at [code]filesystem/import/blend/blender_path[/code]. Blender 3.0 or later is required.
</member>
+ <member name="filesystem/import/fbx/enabled" type="bool" setter="" getter="" default="true">
+ If [code]true[/code], Autodesk FBX 3D scene files with the [code].fbx[/code] extension will be imported by converting them to glTF 2.0.
+ This requires configuring a path to a FBX2glTF executable in the editor settings at [code]filesystem/import/fbx/fbx2gltf_path[/code].
+ </member>
<member name="gui/common/default_scroll_deadzone" type="int" setter="" getter="" default="0">
Default value for [member ScrollContainer.scroll_deadzone], which will be used for all [ScrollContainer]s unless overridden.
</member>