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authorCasper Beyer <casper@octet.dev>2022-04-15 21:47:40 +0800
committerCasper Beyer <casper@octet.dev>2022-04-16 00:21:05 +0800
commitbeb7a9debe0c6b19424c7f9e24e36aef2decd43e (patch)
tree69a6b126f72c43bb793f34a911f0a32a92944832 /doc/classes
parentf62f36cd91ce6f572317394137cb12c5fbf6c234 (diff)
Prefer constant tags for constants
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/TileMap.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 9453bb9e2a..259c800a78 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -330,10 +330,10 @@
[b]Note:[/b] Enabling [code]collision_animatable[/code] may have a small performance impact, only do it if the TileMap is moving and has colliding tiles.
</member>
<member name="collision_visibility_mode" type="int" setter="set_collision_visibility_mode" getter="get_collision_visibility_mode" enum="TileMap.VisibilityMode" default="0">
- Show or hide the TileMap's collision shapes. If set to [code]VISIBILITY_MODE_DEFAULT[/code], this depends on the show collision debug settings.
+ Show or hide the TileMap's collision shapes. If set to [constant VISIBILITY_MODE_DEFAULT], this depends on the show collision debug settings.
</member>
<member name="navigation_visibility_mode" type="int" setter="set_navigation_visibility_mode" getter="get_navigation_visibility_mode" enum="TileMap.VisibilityMode" default="0">
- Show or hide the TileMap's collision shapes. If set to [code]VISIBILITY_MODE_DEFAULT[/code], this depends on the show navigation debug settings.
+ Show or hide the TileMap's collision shapes. If set to [constant VISIBILITY_MODE_DEFAULT], this depends on the show navigation debug settings.
</member>
<member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset">
The assigned [TileSet].