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authorAaron Franke <arnfranke@yahoo.com>2021-04-28 21:14:12 -0400
committerAaron Franke <arnfranke@yahoo.com>2021-06-14 12:03:18 -0400
commitbd40474bd6ee850d3f86d0da290e320bd0264fc3 (patch)
tree61231296739d14e5aa06b0af20f6c8bc7715c076 /doc/classes
parent6c1445bfea9a32a0b08dff5acae722cc91239346 (diff)
Add is_position_in_frustum to Camera3D
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Camera3D.xml11
1 files changed, 10 insertions, 1 deletions
diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml
index 30f6c2b951..016eb05308 100644
--- a/doc/classes/Camera3D.xml
+++ b/doc/classes/Camera3D.xml
@@ -55,10 +55,19 @@
<argument index="0" name="world_point" type="Vector3">
</argument>
<description>
- Returns [code]true[/code] if the given position is behind the camera.
+ Returns [code]true[/code] if the given position is behind the camera (the blue part of the linked diagram). [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/camera3d_position_frustum.png]See this diagram[/url] for an overview of position query methods.
[b]Note:[/b] A position which returns [code]false[/code] may still be outside the camera's field of view.
</description>
</method>
+ <method name="is_position_in_frustum" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="world_point" type="Vector3">
+ </argument>
+ <description>
+ Returns [code]true[/code] if the given position is inside the camera's frustum (the green part of the linked diagram). [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/camera3d_position_frustum.png]See this diagram[/url] for an overview of position query methods.
+ </description>
+ </method>
<method name="make_current">
<return type="void">
</return>