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authorYuri Roubinsky <chaosus89@gmail.com>2020-02-13 09:43:43 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2020-02-13 09:43:43 +0300
commitbc647393ba043239ac18f4a7414f138a3117bd00 (patch)
treed9c5e799d35acb63708eef3328fec7b7d6ea4785 /doc/classes
parent3bc7fe5f1c5e3ce798c717566554fb719fef541a (diff)
Added virtual method to VisualShaderNodeCustom to enable high-end mark
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/VisualShaderNodeCustom.xml8
1 files changed, 8 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeCustom.xml b/doc/classes/VisualShaderNodeCustom.xml
index 9ccdf0d3c4..0d1bcc754f 100644
--- a/doc/classes/VisualShaderNodeCustom.xml
+++ b/doc/classes/VisualShaderNodeCustom.xml
@@ -143,6 +143,14 @@
Defining this method is [b]optional[/b]. If not overridden, the node will be filed under the root of the main category (see [method _get_category]).
</description>
</method>
+ <method name="_is_highend" qualifiers="virtual">
+ <return type="bool">
+ </return>
+ <description>
+ Override this method to enable high-end mark in the Visual Shader Editor's members dialog.
+ Defining this method is [b]optional[/b]. If not overridden, it's false.
+ </description>
+ </method>
</methods>
<constants>
</constants>