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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-04-09 18:23:20 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-04-09 18:29:41 +0200
commitbc2ca2ebcf7b0a37b0ce877881722e1de96d84a6 (patch)
treec805b51e0145582fca4f7ad60ff1fc891d2f2d4a /doc/classes
parent83d26737727f281afcb33f66fea5d09ed6c48d5a (diff)
Add dithering to ProceduralSkyMaterial to combat banding
Dithering was already present in PhysicalSkyMaterial. This brings it to ProceduralSkyMaterial as well, with the same algorithm and default intensity.
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/PhysicalSkyMaterial.xml2
-rw-r--r--doc/classes/ProceduralSkyMaterial.xml3
2 files changed, 4 insertions, 1 deletions
diff --git a/doc/classes/PhysicalSkyMaterial.xml b/doc/classes/PhysicalSkyMaterial.xml
index 3e85074e41..716eaaeeba 100644
--- a/doc/classes/PhysicalSkyMaterial.xml
+++ b/doc/classes/PhysicalSkyMaterial.xml
@@ -12,7 +12,7 @@
</tutorials>
<members>
<member name="dither_strength" type="float" setter="set_dither_strength" getter="get_dither_strength" default="1.0">
- Sets the amount of dithering to use. Dithering helps reduce banding that appears from the smooth changes in color in the sky. Use the lowest value possible, higher amounts may add fuzziness to the sky.
+ The amount of dithering to use. Dithering helps reduce banding that appears from the smooth changes in color in the sky. Use the lowest value possible for your given sky settings, as higher amounts may add fuzziness to the sky.
</member>
<member name="exposure" type="float" setter="set_exposure" getter="get_exposure" default="0.1">
Sets the exposure of the sky. Higher exposure values make the entire sky brighter.
diff --git a/doc/classes/ProceduralSkyMaterial.xml b/doc/classes/ProceduralSkyMaterial.xml
index bf33232406..88283bcf24 100644
--- a/doc/classes/ProceduralSkyMaterial.xml
+++ b/doc/classes/ProceduralSkyMaterial.xml
@@ -11,6 +11,9 @@
<tutorials>
</tutorials>
<members>
+ <member name="dither_strength" type="float" setter="set_dither_strength" getter="get_dither_strength" default="1.0">
+ The amount of dithering to use. Dithering helps reduce banding that appears from the smooth changes in color in the sky. Use the lowest value possible for your given sky settings, as higher amounts may add fuzziness to the sky.
+ </member>
<member name="ground_bottom_color" type="Color" setter="set_ground_bottom_color" getter="get_ground_bottom_color" default="Color(0.2, 0.169, 0.133, 1)">
Color of the ground at the bottom. Blends with [member ground_horizon_color].
</member>