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authorjordi <creptthrust@gmail.com>2022-03-23 12:54:41 -0500
committerjordi <creptthrust@gmail.com>2023-01-24 12:33:55 -0600
commitbb9a00889ac9ce6f33adb34a583208e3843c3f92 (patch)
treed0dcb210127d7fdd2322e5edf0ec862561777a02 /doc/classes
parent9de0c73e4529afe3ea060332a03e17cc0581efd8 (diff)
Add hint for identifiers renamed since Godot 3
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/ProjectSettings.xml3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 84df014fa4..304400bebe 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -423,6 +423,9 @@
<member name="debug/gdscript/warnings/redundant_await" type="int" setter="" getter="" default="1">
When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when a function that is not a coroutine is called with await.
</member>
+ <member name="debug/gdscript/warnings/renamed_in_godot_4_hint" type="bool" setter="" getter="" default="1">
+ When enabled, using a property, enum, or function that was renamed since Godot 3 will produce a hint if an error occurs.
+ </member>
<member name="debug/gdscript/warnings/return_value_discarded" type="int" setter="" getter="" default="0">
When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when calling a function without using its return value (by assigning it to a variable or using it as a function argument). Such return values are sometimes used to denote possible errors using the [enum Error] enum.
</member>