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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-03-28 14:07:20 +0200 |
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committer | GitHub <noreply@github.com> | 2021-03-28 14:07:20 +0200 |
commit | b9d941b22c668fc6d0e96c0d8f59f3ce4c1b3724 (patch) | |
tree | 68d009980445f3a4caeda57a81efc50a63b351aa /doc/classes | |
parent | f8442b97bf7f2b445b0aca9c02629277c11064d6 (diff) | |
parent | 4378ef0bb7bec42b20c77cc0709b25cb71fa120a (diff) |
Merge pull request #47413 from skyace65/DirectoryWarning
Add a warning on using directory to access of imported files
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Directory.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Directory.xml b/doc/classes/Directory.xml index 6a126204c6..a9d7960501 100644 --- a/doc/classes/Directory.xml +++ b/doc/classes/Directory.xml @@ -6,6 +6,7 @@ <description> Directory type. It is used to manage directories and their content (not restricted to the project folder). When creating a new [Directory], it must be explicitly opened using [method open] before most methods can be used. However, [method file_exists] and [method dir_exists] can be used without opening a directory. If so, they use a path relative to [code]res://[/code]. + [b]Note:[/b] Many resources types are imported (e.g. textures or sound files), and their source asset will not be included in the exported game, as only the imported version is used. Use [ResourceLoader] to access imported resources. Here is an example on how to iterate through the files of a directory: [codeblocks] [gdscript] |