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authorYuri Roubinsky <chaosus89@gmail.com>2020-02-14 15:11:55 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2020-02-21 18:34:31 +0300
commitb78b37ed3fc016aea7db696511f416a06ec3f917 (patch)
tree66e88d03ea3081f4d6e115421c6af0bf60e6fb4f /doc/classes
parent851cb429631168369d2a51812de763b658795fbf (diff)
Refactor node processing in visual shader member dialog
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/VisualShaderNodeCustom.xml12
1 files changed, 2 insertions, 10 deletions
diff --git a/doc/classes/VisualShaderNodeCustom.xml b/doc/classes/VisualShaderNodeCustom.xml
index 0d1bcc754f..6e6e56dcb0 100644
--- a/doc/classes/VisualShaderNodeCustom.xml
+++ b/doc/classes/VisualShaderNodeCustom.xml
@@ -20,8 +20,8 @@
<return type="String">
</return>
<description>
- Override this method to define the category of the associated custom node in the Visual Shader Editor's members dialog.
- Defining this method is [b]optional[/b]. If not overridden, the node will be filed under the "Custom" category.
+ Override this method to define the path to the associated custom node in the Visual Shader Editor's members dialog. The path may looks like [code]"MyGame/MyFunctions/Noise"[/code].
+ Defining this method is [b]optional[/b]. If not overridden, the node will be filed under the "Addons" category.
</description>
</method>
<method name="_get_code" qualifiers="virtual">
@@ -135,14 +135,6 @@
Defining this method is [b]optional[/b]. If not overridden, no return icon is shown.
</description>
</method>
- <method name="_get_subcategory" qualifiers="virtual">
- <return type="String">
- </return>
- <description>
- Override this method to define the subcategory of the associated custom node in the Visual Shader Editor's members dialog.
- Defining this method is [b]optional[/b]. If not overridden, the node will be filed under the root of the main category (see [method _get_category]).
- </description>
- </method>
<method name="_is_highend" qualifiers="virtual">
<return type="bool">
</return>