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authorRémi Verschelde <rverschelde@gmail.com>2023-01-16 09:46:52 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-16 09:46:52 +0100
commitb45bd946c669e2fff8ac7b6f2bb00273a2844f70 (patch)
treeb9e3a431df9d669235a29418300f362aa2c15ce1 /doc/classes
parent0b5743327cb922a235473b0b62f3c221730bea06 (diff)
parente9a659be5a430fbc84d4ae9bd6357090c40edf3c (diff)
Merge pull request #70669 from KoBeWi/bruh2
Improve ResourcePreloader description
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/ResourcePreloader.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/ResourcePreloader.xml b/doc/classes/ResourcePreloader.xml
index 17904697e6..5c0079f408 100644
--- a/doc/classes/ResourcePreloader.xml
+++ b/doc/classes/ResourcePreloader.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ResourcePreloader" inherits="Node" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- Resource Preloader Node.
+ Preloads a list of resources inside a scene.
</brief_description>
<description>
- This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader.
+ This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader. You can add the resources using the ResourcePreloader tab when the node is selected.
GDScript has a simplified [method @GDScript.preload] built-in method which can be used in most situations, leaving the use of [ResourcePreloader] for more advanced scenarios.
</description>
<tutorials>