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author | Rémi Verschelde <remi@verschelde.fr> | 2022-08-22 17:32:02 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-22 17:32:02 +0200 |
commit | af76fb45675f23d1e7044d88dd873796b4786b14 (patch) | |
tree | 1ba601429e7fa6291a21b86472e63baa7bb0bdf3 /doc/classes | |
parent | 5193332d109776abf7acb56349fbdf053f0c117e (diff) | |
parent | b27fe6452d77c4e9e2a1f5400146c1b320e7fd64 (diff) |
Merge pull request #63486 from TokageItLab/init-poses
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Skeleton3D.xml | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml index e332618e9f..69b9988641 100644 --- a/doc/classes/Skeleton3D.xml +++ b/doc/classes/Skeleton3D.xml @@ -281,6 +281,19 @@ [b]Note:[/b] This does not remove the child bone, but instead it removes the connection it has to the parent bone. </description> </method> + <method name="reset_bone_pose"> + <return type="void" /> + <param index="0" name="bone_idx" type="int" /> + <description> + Sets the bone pose to rest for [param bone_idx]. + </description> + </method> + <method name="reset_bone_poses"> + <return type="void" /> + <description> + Sets all bone poses to rests. + </description> + </method> <method name="set_bone_children"> <return type="void" /> <param index="0" name="bone_idx" type="int" /> |