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authorMax Hilbrunner <mhilbrunner@users.noreply.github.com>2022-06-22 19:51:14 +0200
committerGitHub <noreply@github.com>2022-06-22 19:51:14 +0200
commitac51d5a1e932b969dd8f6a5d315f8d7c6dba1361 (patch)
treebbcc5b52fda8985878ef596f4f8a57d614dd0832 /doc/classes
parentd8ef904ffcad2ab07947918fcfdad59c2ea034d8 (diff)
parent0710259e8773350e40ecea3d46aa412826c47369 (diff)
Merge pull request #62053 from skyace65/MaterialDescription
Add a description to ORMMaterial3D and StandardMaterial3D
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/ORMMaterial3D.xml3
-rw-r--r--doc/classes/StandardMaterial3D.xml4
2 files changed, 6 insertions, 1 deletions
diff --git a/doc/classes/ORMMaterial3D.xml b/doc/classes/ORMMaterial3D.xml
index 69d238ceff..656594a3c3 100644
--- a/doc/classes/ORMMaterial3D.xml
+++ b/doc/classes/ORMMaterial3D.xml
@@ -1,9 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ORMMaterial3D" inherits="BaseMaterial3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ Physically based rendering (PBR) material that can be applied to 3D objects, can use an ORM texture.
</brief_description>
<description>
+ ORMMaterial3D's properties are inherited from [BaseMaterial3D]. Unlike [StandardMaterial3D], ORMMaterial3D uses a single texture for ambient occlusion, roughness and metallic maps, known as an ORM texture.
</description>
<tutorials>
+ <link title="Standard Material 3D and ORM Material 3D">$DOCS_URL/tutorials/3d/standard_material_3d.html</link>
</tutorials>
</class>
diff --git a/doc/classes/StandardMaterial3D.xml b/doc/classes/StandardMaterial3D.xml
index 2305a9d325..bd6e5cdfa2 100644
--- a/doc/classes/StandardMaterial3D.xml
+++ b/doc/classes/StandardMaterial3D.xml
@@ -1,10 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="StandardMaterial3D" inherits="BaseMaterial3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ Physically based rendering (PBR) material that can be applied to 3D objects.
</brief_description>
<description>
+ StandardMaterial3D's properties are inherited from [BaseMaterial3D].
</description>
<tutorials>
- <link title="Standard Material 3D">$DOCS_URL/tutorials/3d/standard_material_3d.html</link>
+ <link title="Standard Material 3D and ORM Material 3D">$DOCS_URL/tutorials/3d/standard_material_3d.html</link>
</tutorials>
</class>