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author | Max Hilbrunner <mhilbrunner@users.noreply.github.com> | 2022-06-22 19:51:14 +0200 |
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committer | GitHub <noreply@github.com> | 2022-06-22 19:51:14 +0200 |
commit | ac51d5a1e932b969dd8f6a5d315f8d7c6dba1361 (patch) | |
tree | bbcc5b52fda8985878ef596f4f8a57d614dd0832 /doc/classes | |
parent | d8ef904ffcad2ab07947918fcfdad59c2ea034d8 (diff) | |
parent | 0710259e8773350e40ecea3d46aa412826c47369 (diff) |
Merge pull request #62053 from skyace65/MaterialDescription
Add a description to ORMMaterial3D and StandardMaterial3D
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/ORMMaterial3D.xml | 3 | ||||
-rw-r--r-- | doc/classes/StandardMaterial3D.xml | 4 |
2 files changed, 6 insertions, 1 deletions
diff --git a/doc/classes/ORMMaterial3D.xml b/doc/classes/ORMMaterial3D.xml index 69d238ceff..656594a3c3 100644 --- a/doc/classes/ORMMaterial3D.xml +++ b/doc/classes/ORMMaterial3D.xml @@ -1,9 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="ORMMaterial3D" inherits="BaseMaterial3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> + Physically based rendering (PBR) material that can be applied to 3D objects, can use an ORM texture. </brief_description> <description> + ORMMaterial3D's properties are inherited from [BaseMaterial3D]. Unlike [StandardMaterial3D], ORMMaterial3D uses a single texture for ambient occlusion, roughness and metallic maps, known as an ORM texture. </description> <tutorials> + <link title="Standard Material 3D and ORM Material 3D">$DOCS_URL/tutorials/3d/standard_material_3d.html</link> </tutorials> </class> diff --git a/doc/classes/StandardMaterial3D.xml b/doc/classes/StandardMaterial3D.xml index 2305a9d325..bd6e5cdfa2 100644 --- a/doc/classes/StandardMaterial3D.xml +++ b/doc/classes/StandardMaterial3D.xml @@ -1,10 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="StandardMaterial3D" inherits="BaseMaterial3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> + Physically based rendering (PBR) material that can be applied to 3D objects. </brief_description> <description> + StandardMaterial3D's properties are inherited from [BaseMaterial3D]. </description> <tutorials> - <link title="Standard Material 3D">$DOCS_URL/tutorials/3d/standard_material_3d.html</link> + <link title="Standard Material 3D and ORM Material 3D">$DOCS_URL/tutorials/3d/standard_material_3d.html</link> </tutorials> </class> |