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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-01-13 09:27:06 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-01-13 09:33:27 +0100 |
commit | ab97f78fa5e46ef1d93b1a7aa4d6e6c87d6ad6bc (patch) | |
tree | e90139c33d4c52a8232f1c9f4b0d08620603dd5e /doc/classes | |
parent | 7a15569c6fdc403818ae4ccc2e21c152859316db (diff) |
Revert "Enable Vsync via Compositor by default"
This reverts commit 9600fd5dde1f85b7dd2dd8558d52ff86b18651e7.
Add comment warning about possible implications of using this option.
Fixes #35038.
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/OS.xml | 3 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 3 |
2 files changed, 4 insertions, 2 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 2236c42094..2c44a3dfb0 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -937,8 +937,9 @@ <member name="vsync_enabled" type="bool" setter="set_use_vsync" getter="is_vsync_enabled" default="true"> If [code]true[/code], vertical synchronization (Vsync) is enabled. </member> - <member name="vsync_via_compositor" type="bool" setter="set_vsync_via_compositor" getter="is_vsync_via_compositor_enabled" default="true"> + <member name="vsync_via_compositor" type="bool" setter="set_vsync_via_compositor" getter="is_vsync_via_compositor_enabled" default="false"> If [code]true[/code] and [code]vsync_enabled[/code] is true, the operating system's window compositor will be used for vsync when the compositor is enabled and the game is in windowed mode. + [b]Note:[/b] This option is experimental and meant to alleviate stutter experienced by some users. However, some users have experienced a Vsync framerate halving (e.g. from 60 FPS to 30 FPS) when using it. [b]Note:[/b] This property is only implemented on Windows. </member> <member name="window_borderless" type="bool" setter="set_borderless_window" getter="get_borderless_window" default="false"> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 1e714d92c2..221214409f 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -440,8 +440,9 @@ <member name="display/window/vsync/use_vsync" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables vertical synchronization. This eliminates tearing that may appear in moving scenes, at the cost of higher input latency and stuttering at lower framerates. If [code]false[/code], vertical synchronization will be disabled, however, many platforms will enforce it regardless (such as mobile platforms and HTML5). </member> - <member name="display/window/vsync/vsync_via_compositor" type="bool" setter="" getter="" default="true"> + <member name="display/window/vsync/vsync_via_compositor" type="bool" setter="" getter="" default="false"> If [code]Use Vsync[/code] is enabled and this setting is [code]true[/code], enables vertical synchronization via the operating system's window compositor when in windowed mode and the compositor is enabled. This will prevent stutter in certain situations. (Windows only.) + [b]Note:[/b] This option is experimental and meant to alleviate stutter experienced by some users. However, some users have experienced a Vsync framerate halving (e.g. from 60 FPS to 30 FPS) when using it. </member> <member name="editor/script_templates_search_path" type="String" setter="" getter="" default=""res://script_templates""> </member> |