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authorYerik <yerik.koslowski@gmail.com>2020-07-19 13:45:36 -0300
committerYerik <yerik.koslowski@gmail.com>2020-07-21 11:33:41 -0300
commita91103ac89ba2fb9ec5fb82ab24bc3a171dcb640 (patch)
tree527f8faadc5d2ef5ad492ad77868c7eff03c5a70 /doc/classes
parent173ebe487284fddb9f07cdf90ef58cb1c9f69b74 (diff)
Add Method get_inverse_inertia_tensor
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/RigidBody3D.xml7
1 files changed, 7 insertions, 0 deletions
diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml
index efd55f5566..370e6bd19c 100644
--- a/doc/classes/RigidBody3D.xml
+++ b/doc/classes/RigidBody3D.xml
@@ -100,6 +100,13 @@
[b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead.
</description>
</method>
+ <method name="get_inverse_inertia_tensor">
+ <return type="Basis">
+ </return>
+ <description>
+ Returns the inverse inertia tensor basis. This is used to calculate the angular acceleration resulting from a torque applied to the [RigidBody3D].
+ </description>
+ </method>
<method name="set_axis_lock">
<return type="void">
</return>