diff options
author | Bastiaan Olij <mux213@gmail.com> | 2021-12-14 12:44:12 +1100 |
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committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2022-02-23 12:02:24 +0100 |
commit | a78a9fee7194297fca8867b4983deb4da0ba18c2 (patch) | |
tree | 342d988883aa6779b8c2014c3723dfcbf97116fa /doc/classes | |
parent | 65bae5a3411a6fd2dbfc9f8e364040024fa81b04 (diff) |
Implementing OpenXR driver
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 19 | ||||
-rw-r--r-- | doc/classes/XRController3D.xml | 6 | ||||
-rw-r--r-- | doc/classes/XRPositionalTracker.xml | 3 |
3 files changed, 17 insertions, 11 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index da35b3260e..a3810bb575 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1915,8 +1915,23 @@ </member> <member name="rendering/vulkan/staging_buffer/texture_upload_region_size_px" type="int" setter="" getter="" default="64"> </member> - <member name="rendering/xr/enabled" type="bool" setter="" getter="" default="false"> - If [code]true[/code], XR support is enabled in Godot, this ensures required shaders are compiled. + <member name="xr/openxr/default_action_map" type="String" setter="" getter="" default=""res://default_action_map.tres""> + Action map configuration to load by default. + </member> + <member name="xr/openxr/enabled" type="bool" setter="" getter="" default="false"> + If [code]true[/code] Godot will setup and initialise OpenXR on startup. + </member> + <member name="xr/openxr/form_factor" type="int" setter="" getter="" default=""0""> + Specify whether OpenXR should be configured for an HMD or a hand held device. + </member> + <member name="xr/openxr/reference_space" type="int" setter="" getter="" default=""1""> + Specify the default reference space. + </member> + <member name="xr/openxr/view_configuration" type="int" setter="" getter="" default=""1""> + Specify the view configuration with which to configure OpenXR settting up either Mono or Stereo rendering. + </member> + <member name="xr/shaders/enabled" type="bool" setter="" getter="" default="false"> + If [code]true[/code], Godot will compile shaders required for XR. </member> </members> </class> diff --git a/doc/classes/XRController3D.xml b/doc/classes/XRController3D.xml index a77f8cf9ca..deea888b8f 100644 --- a/doc/classes/XRController3D.xml +++ b/doc/classes/XRController3D.xml @@ -41,12 +41,6 @@ </description> </method> </methods> - <members> - <member name="rumble" type="float" setter="set_rumble" getter="get_rumble" default="0.0"> - The degree to which the controller vibrates. Ranges from [code]0.0[/code] to [code]1.0[/code] with precision [code].01[/code]. If changed, updates [member XRPositionalTracker.rumble] accordingly. - This is a useful property to animate if you want the controller to vibrate for a limited duration. - </member> - </members> <signals> <signal name="button_pressed"> <argument index="0" name="name" type="String" /> diff --git a/doc/classes/XRPositionalTracker.xml b/doc/classes/XRPositionalTracker.xml index c544ef3cfa..da378759d8 100644 --- a/doc/classes/XRPositionalTracker.xml +++ b/doc/classes/XRPositionalTracker.xml @@ -72,9 +72,6 @@ - [code]left_hand[/code] identifies the controller held in the players left hand - [code]right_hand[/code] identifies the controller held in the players right hand </member> - <member name="rumble" type="float" setter="set_rumble" getter="get_rumble" default="0.0"> - The degree to which the tracker rumbles. Ranges from [code]0.0[/code] to [code]1.0[/code] with precision [code].01[/code]. - </member> <member name="type" type="int" setter="set_tracker_type" getter="get_tracker_type" enum="XRServer.TrackerType" default="128"> The type of tracker. </member> |