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authorMarcel Admiraal <madmiraal@users.noreply.github.com>2020-12-08 17:35:30 +0000
committerMarcel Admiraal <madmiraal@users.noreply.github.com>2021-06-04 09:54:52 +0100
commita6e44bd16c89b454dba697c96a0ee47c6a7ff156 (patch)
tree45607e2b07d2502f0682cf868aa22f1d334b6bbe /doc/classes
parentc33d444a546674572f3cfdcad47e1f990abb5390 (diff)
Rename Node3D's property translation to position
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Node3D.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml
index 6cc5bf61e9..a6237708c6 100644
--- a/doc/classes/Node3D.xml
+++ b/doc/classes/Node3D.xml
@@ -291,6 +291,9 @@
<member name="global_transform" type="Transform3D" setter="set_global_transform" getter="get_global_transform">
World3D space (global) [Transform3D] of this node.
</member>
+ <member name="position" type="Vector3" setter="set_position" getter="get_position" default="Vector3( 0, 0, 0 )">
+ Local position or translation of this node relative to the parent. This is equivalent to [code]transform.origin[/code].
+ </member>
<member name="rotation" type="Vector3" setter="set_rotation" getter="get_rotation">
Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle).
[b]Note:[/b] In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful.
@@ -307,9 +310,6 @@
<member name="transform" type="Transform3D" setter="set_transform" getter="get_transform" default="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
Local space [Transform3D] of this node, with respect to the parent node.
</member>
- <member name="translation" type="Vector3" setter="set_translation" getter="get_translation" default="Vector3( 0, 0, 0 )">
- Local translation of this node.
- </member>
<member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true">
If [code]true[/code], this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]).
</member>