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author | volzhs <volzhs@gmail.com> | 2018-01-26 17:17:53 +0900 |
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committer | volzhs <volzhs@gmail.com> | 2018-01-26 17:17:53 +0900 |
commit | a62d8de0622115f9744b6c4ac5feec1d4c984165 (patch) | |
tree | 4dc47a7ee03315b27d5d0e456ece425513ec3e48 /doc/classes | |
parent | 76ec7280036930a7701d0a92a817ca3a79fcd936 (diff) |
Update ProjectSettings description to correct usage
Fix #16078
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index f4d3beab57..7d0856127c 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -4,7 +4,7 @@ Contains global variables accessible from everywhere. </brief_description> <description> - Contains global variables accessible from everywhere. Use the normal [Object] API, such as "ProjectSettings.get(variable)", "ProjectSettings.set(variable,value)" or "ProjectSettings.has(variable)" to access them. Variables stored in project.godot are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options. + Contains global variables accessible from everywhere. Use "ProjectSettings.get_setting(variable)", "ProjectSettings.set_setting(variable,value)" or "ProjectSettings.has_setting(variable)" to access them. Variables stored in project.godot are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options. </description> <tutorials> </tutorials> |