diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-19 21:52:05 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-19 21:52:05 +0100 |
commit | a202f5104f378d1301e510d322e230f62dff078c (patch) | |
tree | b14406644767aec8a6d21deb82b81251f27f8d83 /doc/classes | |
parent | 88cbd5d42266b57e9ca8a0727640082fb303cef3 (diff) | |
parent | 8bfaf098c7ab061d6363d3603c773cd9c48f17d7 (diff) |
Merge pull request #71264 from TokageItLab/improve-statemachine
Add next/reset function to `AnimationStateMachine`
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/AnimationNodeStateMachinePlayback.xml | 11 | ||||
-rw-r--r-- | doc/classes/AnimationNodeStateMachineTransition.xml | 3 | ||||
-rw-r--r-- | doc/classes/AnimationNodeTransition.xml | 2 |
3 files changed, 15 insertions, 1 deletions
diff --git a/doc/classes/AnimationNodeStateMachinePlayback.xml b/doc/classes/AnimationNodeStateMachinePlayback.xml index 8f53ef0dcf..7e01be12c4 100644 --- a/doc/classes/AnimationNodeStateMachinePlayback.xml +++ b/doc/classes/AnimationNodeStateMachinePlayback.xml @@ -50,11 +50,19 @@ Returns [code]true[/code] if an animation is playing. </description> </method> + <method name="next"> + <return type="void" /> + <description> + If there is a next path by travel or auto advance, immediately transitions from the current state to the next state. + </description> + </method> <method name="start"> <return type="void" /> <param index="0" name="node" type="StringName" /> + <param index="1" name="reset" type="bool" default="true" /> <description> Starts playing the given animation. + If [param reset] is [code]true[/code], the animation is played from the beginning. </description> </method> <method name="stop"> @@ -66,8 +74,11 @@ <method name="travel"> <return type="void" /> <param index="0" name="to_node" type="StringName" /> + <param index="1" name="reset_on_teleport" type="bool" default="true" /> <description> Transitions from the current state to another one, following the shortest path. + If the path does not connect from the current state, the animation will play after the state teleports. + If [param reset_on_teleport] is [code]true[/code], the animation is played from the beginning when the travel cause a teleportation. </description> </method> </methods> diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml index 814b2d0052..eee25fad7c 100644 --- a/doc/classes/AnimationNodeStateMachineTransition.xml +++ b/doc/classes/AnimationNodeStateMachineTransition.xml @@ -28,6 +28,9 @@ <member name="priority" type="int" setter="set_priority" getter="get_priority" default="1"> Lower priority transitions are preferred when travelling through the tree via [method AnimationNodeStateMachinePlayback.travel] or [member advance_mode] is set to [constant ADVANCE_MODE_AUTO]. </member> + <member name="reset" type="bool" setter="set_reset" getter="is_reset" default="true"> + If [code]true[/code], the destination animation is played back from the beginning when switched. + </member> <member name="switch_mode" type="int" setter="set_switch_mode" getter="get_switch_mode" enum="AnimationNodeStateMachineTransition.SwitchMode" default="0"> The transition type. </member> diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml index f6e2fc5eb2..cd5e45fbdf 100644 --- a/doc/classes/AnimationNodeTransition.xml +++ b/doc/classes/AnimationNodeTransition.xml @@ -43,7 +43,7 @@ <member name="enabled_inputs" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0"> The number of enabled input ports for this node. </member> - <member name="from_start" type="bool" setter="set_from_start" getter="is_from_start" default="true"> + <member name="reset" type="bool" setter="set_reset" getter="is_reset" default="true"> If [code]true[/code], the destination animation is played back from the beginning when switched. </member> <member name="xfade_curve" type="Curve" setter="set_xfade_curve" getter="get_xfade_curve"> |