diff options
author | Matthew <matthewehr@hotmail.com> | 2023-02-10 22:06:32 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-02-10 22:06:32 -0500 |
commit | 9f6bb7dd50efd385fda6bc5eeb7dcac1857c48ad (patch) | |
tree | b06b6e5b855646d3f45796c32da6c667c833ff6c /doc/classes | |
parent | ed85a2c8ceae048c2b29bc6ccf6f53a9c70ec811 (diff) | |
parent | 3bafb97e894e438114aa87160fe10027bf346275 (diff) |
Merge pull request #68905 from jaymehta-g/area-node-description-typo
Fix Area node description mistake
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Area2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/Area3D.xml | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index 8a98921a60..100a71abef 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Area2D" inherits="CollisionObject2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - 2D area for detection and physics and audio influence. + 2D area for detection, as well as physics and audio influence. </brief_description> <description> 2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses. diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml index bd046b7cb8..cf9e865064 100644 --- a/doc/classes/Area3D.xml +++ b/doc/classes/Area3D.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Area3D" inherits="CollisionObject3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - 3D area for detection and physics and audio influence. + 3D area for detection, as well as physics and audio influence. </brief_description> <description> 3D area that detects [CollisionObject3D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses. |