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authorMatthew <matthewehr@hotmail.com>2023-02-10 22:06:32 -0500
committerGitHub <noreply@github.com>2023-02-10 22:06:32 -0500
commit9f6bb7dd50efd385fda6bc5eeb7dcac1857c48ad (patch)
treeb06b6e5b855646d3f45796c32da6c667c833ff6c /doc/classes
parented85a2c8ceae048c2b29bc6ccf6f53a9c70ec811 (diff)
parent3bafb97e894e438114aa87160fe10027bf346275 (diff)
Merge pull request #68905 from jaymehta-g/area-node-description-typo
Fix Area node description mistake
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Area2D.xml2
-rw-r--r--doc/classes/Area3D.xml2
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index 8a98921a60..100a71abef 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Area2D" inherits="CollisionObject2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- 2D area for detection and physics and audio influence.
+ 2D area for detection, as well as physics and audio influence.
</brief_description>
<description>
2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses.
diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml
index bd046b7cb8..cf9e865064 100644
--- a/doc/classes/Area3D.xml
+++ b/doc/classes/Area3D.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Area3D" inherits="CollisionObject3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- 3D area for detection and physics and audio influence.
+ 3D area for detection, as well as physics and audio influence.
</brief_description>
<description>
3D area that detects [CollisionObject3D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses.