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authorYuri Roubinsky <chaosus89@gmail.com>2021-12-29 10:13:45 +0300
committerGitHub <noreply@github.com>2021-12-29 10:13:45 +0300
commit9f058674acebf9a7a0704cdbc26dc9f6d853b16e (patch)
tree1b23dfad28893bf0e0d1668bd72764b40035bf94 /doc/classes
parentbe665ddff9662cf32d1f8651d4951324879dd8b2 (diff)
parent155aaffa21722780dafd38b3883f1d44b258d0e0 (diff)
Merge pull request #56292 from skyace65/CullMode
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/PrimitiveMesh.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml
index 6d63f56f1c..e9b3b887ae 100644
--- a/doc/classes/PrimitiveMesh.xml
+++ b/doc/classes/PrimitiveMesh.xml
@@ -34,7 +34,7 @@
</member>
<member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false">
If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
- This gives the same result as using [constant BaseMaterial3D.CULL_BACK] in [member BaseMaterial3D.cull_mode].
+ This gives the same result as using [constant BaseMaterial3D.CULL_FRONT] in [member BaseMaterial3D.cull_mode].
</member>
<member name="material" type="Material" setter="set_material" getter="get_material">
The current [Material] of the primitive mesh.