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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2018-05-13 07:07:56 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2018-05-26 10:43:43 +0200
commit9de4ffde616266f5bcc2164590f36ef1143bc271 (patch)
tree669a745bd08e412bc72ec903cfef74c349715bca /doc/classes
parenta71b0830ab79709ec7f6daa1c9a03c6de6e9f83b (diff)
Refactor RPCMode enum and checks
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/MultiplayerAPI.xml15
-rw-r--r--doc/classes/Node.xml23
2 files changed, 19 insertions, 19 deletions
diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml
index 7a7036c857..21a13c15d6 100644
--- a/doc/classes/MultiplayerAPI.xml
+++ b/doc/classes/MultiplayerAPI.xml
@@ -136,5 +136,20 @@
</signal>
</signals>
<constants>
+ <constant name="RPC_MODE_DISABLED" value="0" enum="RPCMode">
+ Used with [method Node.rpc_config] or [method Node.rset_config] to disable a method or property for all RPC calls, making it unavailable. Default for all methods.
+ </constant>
+ <constant name="RPC_MODE_REMOTE" value="1" enum="RPCMode">
+ Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the remote end, not locally. Analogous to the [code]remote[/code] keyword.
+ </constant>
+ <constant name="RPC_MODE_SYNC" value="2" enum="RPCMode">
+ Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed both on the remote end and locally. Analogous to the [code]sync[/code] keyword.
+ </constant>
+ <constant name="RPC_MODE_MASTER" value="3" enum="RPCMode">
+ Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the network master for this node. Analogous to the [code]master[/code] keyword. See [method Node.set_network_master].
+ </constant>
+ <constant name="RPC_MODE_SLAVE" value="4" enum="RPCMode">
+ Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on slaves for this node. Analogous to the [code]slave[/code] keyword. See [method Node.set_network_master].
+ </constant>
</constants>
</class>
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 05ac6b1c0e..0fe576a39d 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -572,10 +572,10 @@
</return>
<argument index="0" name="method" type="String">
</argument>
- <argument index="1" name="mode" type="int" enum="Node.RPCMode">
+ <argument index="1" name="mode" type="int" enum="MultiplayerAPI.RPCMode">
</argument>
<description>
- Changes the RPC mode for the given [code]method[/code] to the given [code]mode[/code]. See [enum RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]sync[/code], [code]master[/code], [code]slave[/code]). By default, methods are not exposed to networking (and RPCs). Also see [method rset] and [method rset_config] for properties.
+ Changes the RPC mode for the given [code]method[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]sync[/code], [code]master[/code], [code]slave[/code]). By default, methods are not exposed to networking (and RPCs). Also see [method rset] and [method rset_config] for properties.
</description>
</method>
<method name="rpc_id" qualifiers="vararg">
@@ -625,10 +625,10 @@
</return>
<argument index="0" name="property" type="String">
</argument>
- <argument index="1" name="mode" type="int" enum="Node.RPCMode">
+ <argument index="1" name="mode" type="int" enum="MultiplayerAPI.RPCMode">
</argument>
<description>
- Changes the RPC mode for the given [code]property[/code] to the given [code]mode[/code]. See [enum RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]sync[/code], [code]master[/code], [code]slave[/code]). By default, properties are not exposed to networking (and RPCs). Also see [method rpc] and [method rpc_config] for methods.
+ Changes the RPC mode for the given [code]property[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]sync[/code], [code]master[/code], [code]slave[/code]). By default, properties are not exposed to networking (and RPCs). Also see [method rpc] and [method rpc_config] for methods.
</description>
</method>
<method name="rset_id">
@@ -860,21 +860,6 @@
<constant name="NOTIFICATION_INTERNAL_PHYSICS_PROCESS" value="26">
Notification received every frame when the internal physics process flag is set (see [method set_physics_process_internal]).
</constant>
- <constant name="RPC_MODE_DISABLED" value="0" enum="RPCMode">
- Used with [method rpc_config] or [method rset_config] to disable a method or property for all RPC calls, making it unavailable. Default for all methods.
- </constant>
- <constant name="RPC_MODE_REMOTE" value="1" enum="RPCMode">
- Used with [method rpc_config] or [method rset_config] to set a method to be called or a property to be changed only on the remote end, not locally. Analogous to the [code]remote[/code] keyword.
- </constant>
- <constant name="RPC_MODE_SYNC" value="2" enum="RPCMode">
- Used with [method rpc_config] or [method rset_config] to set a method to be called or a property to be changed both on the remote end and locally. Analogous to the [code]sync[/code] keyword.
- </constant>
- <constant name="RPC_MODE_MASTER" value="3" enum="RPCMode">
- Used with [method rpc_config] or [method rset_config] to set a method to be called or a property to be changed only on the network master for this node. Analogous to the [code]master[/code] keyword. See [method set_network_master].
- </constant>
- <constant name="RPC_MODE_SLAVE" value="4" enum="RPCMode">
- Used with [method rpc_config] or [method rset_config] to set a method to be called or a property to be changed only on slaves for this node. Analogous to the [code]slave[/code] keyword. See [method set_network_master].
- </constant>
<constant name="PAUSE_MODE_INHERIT" value="0" enum="PauseMode">
Inherits pause mode from the node's parent. For the root node, it is equivalent to PAUSE_MODE_STOP. Default.
</constant>