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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-03 09:26:16 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-03 09:26:16 +0200 |
commit | 9c2894180d4b7a6002828b1cf860bf1ee9916dd7 (patch) | |
tree | 446031fd042659bcfab7c701bdb59e1d8f52e4f2 /doc/classes | |
parent | 498844f687bb8c0d8c44cc755182f2f48c854daa (diff) | |
parent | fe7135344b60508ddb5e1afb61cb2b432832d05a (diff) |
Merge pull request #66387 from aaronfranke/cs-basis-euler
C#: Update Basis Euler angle code to match core
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Basis.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml index d62f704528..6d9b679fbc 100644 --- a/doc/classes/Basis.xml +++ b/doc/classes/Basis.xml @@ -83,7 +83,7 @@ <return type="Vector3" /> <param index="0" name="order" type="int" default="2" /> <description> - Returns the basis's rotation in the form of Euler angles (in the YXZ convention: when decomposing, first Z, then X, and Y last). The returned vector contains the rotation angles in the format (X angle, Y angle, Z angle). + Returns the basis's rotation in the form of Euler angles. The Euler order depends on the [param order] parameter, by default it uses the YXZ convention: when decomposing, first Z, then X, and Y last. The returned vector contains the rotation angles in the format (X angle, Y angle, Z angle). Consider using the [method get_rotation_quaternion] method instead, which returns a [Quaternion] quaternion instead of Euler angles. </description> </method> |